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SmTextureText2Collector.cpp File Reference
#include "SmTextureText2Collector.h"
#include "SmTextureFont.h"
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/elements/SoLightModelElement.h>
#include <Inventor/elements/SoTextureQualityElement.h>
#include <Inventor/elements/SoGLTextureImageElement.h>
#include <Inventor/elements/SoGLTextureEnabledElement.h>
#include <Inventor/elements/SoGLLazyElement.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/system/gl.h>
#include <Inventor/SbPlane.h>
#include <assert.h>

Functions

 SO_NODE_SOURCE (SmTextureText2Collector)
 
static SbBool get_screenpoint_pixels (const SbVec3f &screenpoint, const SbVec2s &vpsize, SbVec2s &sp)
 
 SO_ELEMENT_SOURCE (SmTextureText2CollectorElement)
 

Function Documentation

◆ get_screenpoint_pixels()

static SbBool get_screenpoint_pixels ( const SbVec3f screenpoint,
const SbVec2s vpsize,
SbVec2s sp 
)
static

◆ SO_ELEMENT_SOURCE()

SO_ELEMENT_SOURCE ( SmTextureText2CollectorElement  )

◆ SO_NODE_SOURCE()

SO_NODE_SOURCE ( SmTextureText2Collector  )