|
Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
#include "SmTextureText2Collector.h"#include "SmTextureFont.h"#include <Inventor/actions/SoGLRenderAction.h>#include <Inventor/elements/SoViewingMatrixElement.h>#include <Inventor/elements/SoProjectionMatrixElement.h>#include <Inventor/elements/SoViewVolumeElement.h>#include <Inventor/elements/SoViewportRegionElement.h>#include <Inventor/elements/SoLightModelElement.h>#include <Inventor/elements/SoTextureQualityElement.h>#include <Inventor/elements/SoGLTextureImageElement.h>#include <Inventor/elements/SoGLTextureEnabledElement.h>#include <Inventor/elements/SoGLLazyElement.h>#include <Inventor/elements/SoCacheElement.h>#include <Inventor/elements/SoGLTextureCoordinateElement.h>#include <Inventor/bundles/SoMaterialBundle.h>#include <Inventor/system/gl.h>#include <Inventor/SbPlane.h>#include <assert.h>Functions | |
| SO_NODE_SOURCE (SmTextureText2Collector) | |
| static SbBool | get_screenpoint_pixels (const SbVec3f &screenpoint, const SbVec2s &vpsize, SbVec2s &sp) |
| SO_ELEMENT_SOURCE (SmTextureText2CollectorElement) | |
|
static |
| SO_ELEMENT_SOURCE | ( | SmTextureText2CollectorElement | ) |
| SO_NODE_SOURCE | ( | SmTextureText2Collector | ) |