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Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
#include <config.h>#include "SoLODExtrusion.h"#include <Inventor/misc/SoNormalGenerator.h>#include <Inventor/bundles/SoMaterialBundle.h>#include <Inventor/bundles/SoTextureCoordinateBundle.h>#include <Inventor/elements/SoGLCoordinateElement.h>#include <Inventor/elements/SoTextureCoordinateElement.h>#include <Inventor/elements/SoGLTextureEnabledElement.h>#include <Inventor/elements/SoModelMatrixElement.h>#include <Inventor/elements/SoViewVolumeElement.h>#include <Inventor/elements/SoGLCacheContextElement.h>#include <Inventor/elements/SoGLLazyElement.h>#include <Inventor/actions/SoGLRenderAction.h>#include <Inventor/actions/SoGetPrimitiveCountAction.h>#include <Inventor/actions/SoRayPickAction.h>#include <Inventor/misc/SoState.h>#include <Inventor/nodes/SoIndexedFaceSet.h>#include <Inventor/SoPrimitiveVertex.h>#include <Inventor/SoPickedPoint.h>#include <Inventor/SbLine.h>#include <Inventor/SbCylinder.h>#include <Inventor/details/SoPointDetail.h>#include <Inventor/details/SoLineDetail.h>#include <Inventor/details/SoFaceDetail.h>#include <cfloat>#include <cmath>#include "../misc/SbList.h"#include <GL/gl.h>Macros | |
| #define | THIS this->pimpl |
Functions | |
| static float | my_normalize (SbVec3f &vec) |
| SO_NODE_SOURCE (SoLODExtrusion) | |
| #define THIS this->pimpl |
|
static |
| SO_NODE_SOURCE | ( | SoLODExtrusion | ) |