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Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
#include <config.h>
#include "SoLODExtrusion.h"
#include <Inventor/misc/SoNormalGenerator.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/bundles/SoTextureCoordinateBundle.h>
#include <Inventor/elements/SoGLCoordinateElement.h>
#include <Inventor/elements/SoTextureCoordinateElement.h>
#include <Inventor/elements/SoGLTextureEnabledElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoGLLazyElement.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoRayPickAction.h>
#include <Inventor/misc/SoState.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/SbLine.h>
#include <Inventor/SbCylinder.h>
#include <Inventor/details/SoPointDetail.h>
#include <Inventor/details/SoLineDetail.h>
#include <Inventor/details/SoFaceDetail.h>
#include <cfloat>
#include <cmath>
#include "../misc/SbList.h"
#include <GL/gl.h>
Macros | |
#define | THIS this->pimpl |
Functions | |
static float | my_normalize (SbVec3f &vec) |
SO_NODE_SOURCE (SoLODExtrusion) | |
#define THIS this->pimpl |
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static |
SO_NODE_SOURCE | ( | SoLODExtrusion | ) |