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Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
#include <SmallChange/nodes/SmVertexArrayShape.h>
#include <Inventor/misc/SoState.h>
#include <Inventor/bundles/SoTextureCoordinateBundle.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/system/gl.h>
#include <Inventor/C/glue/gl.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoCoordinate4.h>
#include <Inventor/nodes/SoNormal.h>
#include <Inventor/nodes/SoTextureCoordinate2.h>
#include <Inventor/nodes/SoTextureCoordinate3.h>
#include <Inventor/nodes/SoPackedColor.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/caches/SoNormalCache.h>
#include <Inventor/details/SoPointDetail.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoGLLazyElement.h>
#include <Inventor/errors/SoDebugError.h>
#include <Inventor/lists/SbList.h>
#include <Inventor/SbDict.h>
#include <Inventor/details/SoFaceDetail.h>
#include <Inventor/C/tidbits.h>
#include <cstdlib>
#include <cassert>
Macros | |
#define | PRIVATE(obj) (obj)->pimpl |
#define | PUBLIC(obj) (obj)->master |
Functions | |
SO_NODE_SOURCE (SmVertexArrayShape) | |
#define PRIVATE | ( | obj | ) | (obj)->pimpl |
#define PUBLIC | ( | obj | ) | (obj)->master |
SO_NODE_SOURCE | ( | SmVertexArrayShape | ) |