#include <Inventor/SbBasic.h>
#include <Inventor/SbLinear.h>
#include <Inventor/SbVec3f.h>
Go to the source code of this file.
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| void | cam_reset_roll (SoCamera *camera, const SbVec3f &up=SbVec3f(0.0f, 0.0f, 1.0f)) | 
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| void | cam_spin (SoCamera *camera, const SbVec2f &dp, const SbVec3f &up=SbVec3f(0.0f, 0.0f, 1.0f)) | 
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| void | cam_seek_to_point (SoCamera *camera, const SbVec3d &point, const SbRotation &orientation, const float seektime=2.0f) | 
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| void | cam_seek_to_node (SoCamera *camera, SoNode *node, SoNode *root, const SbViewportRegion &vp, const float seektime=2.0f) | 
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| SbBool | cam_is_seeking (SoCamera *camera) | 
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◆ cam_is_seeking()
      
        
          | SbBool cam_is_seeking | ( | SoCamera * | camera | ) |  | 
      
 
 
◆ cam_reset_roll()
◆ cam_seek_to_node()
◆ cam_seek_to_point()
      
        
          | void cam_seek_to_point | ( | SoCamera * | camera, | 
        
          |  |  | const SbVec3d & | point, | 
        
          |  |  | const SbRotation & | orientation, | 
        
          |  |  | const float | seektime = 2.0f | 
        
          |  | ) |  |  | 
      
 
 
◆ cam_spin()