#include <Inventor/SbBasic.h>
#include <Inventor/SbLinear.h>
#include <Inventor/SbVec3f.h>
Go to the source code of this file.
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void | cam_reset_roll (SoCamera *camera, const SbVec3f &up=SbVec3f(0.0f, 0.0f, 1.0f)) |
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void | cam_spin (SoCamera *camera, const SbVec2f &dp, const SbVec3f &up=SbVec3f(0.0f, 0.0f, 1.0f)) |
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void | cam_seek_to_point (SoCamera *camera, const SbVec3d &point, const SbRotation &orientation, const float seektime=2.0f) |
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void | cam_seek_to_node (SoCamera *camera, SoNode *node, SoNode *root, const SbViewportRegion &vp, const float seektime=2.0f) |
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SbBool | cam_is_seeking (SoCamera *camera) |
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◆ cam_is_seeking()
SbBool cam_is_seeking |
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SoCamera * |
camera | ) |
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◆ cam_reset_roll()
◆ cam_seek_to_node()
◆ cam_seek_to_point()
void cam_seek_to_point |
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SoCamera * |
camera, |
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const SbVec3d & |
point, |
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const SbRotation & |
orientation, |
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const float |
seektime = 2.0f |
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) |
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◆ cam_spin()