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Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoWinMouse class is the mouse input device abstraction. More...
#include <Inventor/Win/devices/SoWinMouse.h>
Public Types | |
enum | Events { BUTTON_PRESS = 0x01, BUTTON_RELEASE = 0x02, POINTER_MOTION = 0x04, BUTTON_MOTION = 0x08, ALL_EVENTS = BUTTON_PRESS | BUTTON_RELEASE | POINTER_MOTION | BUTTON_MOTION } |
Public Member Functions | |
SoWinMouse (int eventmask=ALL_EVENTS) | |
virtual | ~SoWinMouse (void) |
virtual void | enable (HWND widget, SoWinEventHandler *handler, void *closure) |
virtual void | disable (HWND widget, SoWinEventHandler *handler, void *closure) |
virtual const SoEvent * | translateEvent (MSG *event) |
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virtual | ~SoWinDevice () |
void | setWindowSize (const SbVec2s size) |
SbVec2s | getWindowSize (void) const |
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virtual SoType | getTypeId (void) const =0 |
SbBool | isOfType (SoType type) const |
Additional Inherited Members | |
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static void | initClasses (void) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static void | init (void) |
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SoWinDevice (void) | |
void | setEventPosition (SoEvent *event, int x, int y) const |
void | addEventHandler (HWND, SoWinEventHandler *, void *) |
void | removeEventHandler (HWND, SoWinEventHandler *, void *) |
void | invokeHandlers (MSG *event) |
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static SbVec2s | getLastEventPosition (void) |
The SoWinMouse class is the mouse input device abstraction.
The SoWinMouse class is the glue between native mouse handling and mouse interaction in the Inventor scenegraph.
All components derived from the SoWinRenderArea have got an SoWinMouse device attached by default.
One important note for application programmers: our mappings to SoMouseButtonEvent::BUTTON2 and SoMouseButtonEvent::BUTTON3 do not match the mappings in SGI's InventorXt library or TGS's SoWin library for 3-button mice. They map mouse buttons like this:
While in this SIM SoWin library the mappings are:
This is a conscious design decision we've made. The reason is that BUTTON2 should be the right mouse button whether you have a 2-button mouse or a 3-button mouse.
enum SoWinMouse::Events |
Enumeration over supported mouse events.
SoWinMouse::SoWinMouse | ( | int | mask = ALL_EVENTS | ) |
Constructor. The mask argument should contain the set of SoWinMouse::Events one is interested in tracking.
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Destructor.
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This method will enable the device for the widget.
handler is invoked with the closure argument when an event occur in widget.
Implements SoWinDevice.
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This method will disable the handler for the device.
Implements SoWinDevice.
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Translates a native event from the underlying toolkit into a generic event.
This is then returned in the form of an instance of a subclass of the Inventor API's SoEvent class, either an SoMouseButtonEvent or an SoLocation2Event, depending on whether the native event is a mousebutton press / release, or a mousecursor movement event.
The mapping of the mousebuttons upon generation of SoMouseButtonEvent events will be done as follows:
Note that the rightmost mousebutton will always map to SoMouseButtonEvent::BUTTON2, even on a 3-button mouse.
Implements SoWinDevice.