Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoWinRenderArea class adds scenegraph handling and event management. More...
#include <Inventor/Win/SoWinRenderArea.h>
Public Member Functions | |
SoWinRenderArea (HWND parent=NULL, const char *name=NULL, SbBool embed=TRUE, SbBool mouseInput=TRUE, SbBool keyboardInput=TRUE) | |
~SoWinRenderArea () | |
virtual void | setSceneGraph (SoNode *scene) |
virtual SoNode * | getSceneGraph (void) |
void | setOverlaySceneGraph (SoNode *scene) |
SoNode * | getOverlaySceneGraph (void) |
void | setBackgroundColor (const SbColor &color) |
const SbColor & | getBackgroundColor (void) const |
void | setBackgroundIndex (int idx) |
int | getBackgroundIndex (void) const |
void | setOverlayBackgroundIndex (int idx) |
int | getOverlayBackgroundIndex (void) const |
void | setColorMap (int start, int num, const SbColor *colors) |
void | setOverlayColorMap (int start, int num, const SbColor *colors) |
void | setViewportRegion (const SbViewportRegion &newRegion) |
const SbViewportRegion & | getViewportRegion (void) const |
void | setTransparencyType (SoGLRenderAction::TransparencyType type) |
SoGLRenderAction::TransparencyType | getTransparencyType (void) const |
void | setAntialiasing (SbBool smoothing, int numPasses) |
void | getAntialiasing (SbBool &smoothing, int &numPasses) const |
void | setClearBeforeRender (SbBool enable, SbBool zbEnable=TRUE) |
SbBool | isClearBeforeRender (void) const |
SbBool | isClearZBufferBeforeRender (void) const |
void | setClearBeforeOverlayRender (SbBool enable) |
SbBool | isClearBeforeOverlayRender (void) const |
void | setAutoRedraw (SbBool enable) |
SbBool | isAutoRedraw (void) const |
void | setRedrawPriority (uint32_t priority) |
uint32_t | getRedrawPriority (void) const |
void | render (void) |
void | renderOverlay (void) |
void | scheduleRedraw (void) |
void | scheduleOverlayRedraw (void) |
void | redrawOnSelectionChange (SoSelection *selection) |
void | redrawOverlayOnSelectionChange (SoSelection *selection) |
void | setEventCallback (SoWinRenderAreaEventCB *func, void *user=NULL) |
void | setSceneManager (SoSceneManager *manager) |
SoSceneManager * | getSceneManager (void) const |
void | setOverlaySceneManager (SoSceneManager *manager) |
SoSceneManager * | getOverlaySceneManager (void) const |
void | setGLRenderAction (SoGLRenderAction *action) |
SoGLRenderAction * | getGLRenderAction (void) const |
void | setOverlayGLRenderAction (SoGLRenderAction *action) |
SoGLRenderAction * | getOverlayGLRenderAction (void) const |
SbBool | sendSoEvent (const SoEvent *event) |
void | registerDevice (SoWinDevice *device) |
void | unregisterDevice (SoWinDevice *device) |
Public Member Functions inherited from SoWinGLWidget | |
void | setBorder (const SbBool enable) |
SbBool | isBorder (void) const |
virtual void | setDoubleBuffer (const SbBool enable) |
SbBool | isDoubleBuffer (void) const |
void | setDrawToFrontBufferEnable (const SbBool enable) |
SbBool | isDrawToFrontBufferEnable (void) const |
void | setQuadBufferStereo (const SbBool enable) |
SbBool | isQuadBufferStereo (void) const |
void | setAccumulationBuffer (const SbBool enable) |
SbBool | getAccumulationBuffer (void) const |
void | setStencilBuffer (const SbBool enable) |
SbBool | getStencilBuffer (void) const |
void | setAlphaChannel (const SbBool enable) |
SbBool | getAlphaChannel (void) const |
void | setOverlayRender (const SbBool onoff) |
SbBool | isOverlayRender (void) const |
void | setSampleBuffers (const int numsamples) |
int | getSampleBuffers (void) const |
void | setStealFocus (SbBool enable) |
SbBool | isStealFocus (void) const |
HWND | getGLWidget (void) const |
HWND | getNormalWidget (void) const |
HWND | getOverlayWidget (void) const |
SbBool | hasOverlayGLArea (void) const |
SbBool | hasNormalGLArea (void) const |
unsigned long | getOverlayTransparentPixel (void) |
void | getPointSizeLimits (SbVec2f &range, float &granularity) |
void | getLineWidthLimits (SbVec2f &range, float &granularity) |
Public Member Functions inherited from SoWinComponent | |
virtual | ~SoWinComponent () |
virtual void | show (void) |
virtual void | hide (void) |
virtual void | setComponentCursor (const SoWinCursor &cursor) |
SbBool | isFullScreen (void) const |
SbBool | setFullScreen (const SbBool onoff) |
SbBool | isVisible (void) |
SbBool | isTopLevelShell (void) const |
HWND | getWidget (void) const |
HWND | getBaseWidget (void) const |
HWND | getShellWidget (void) const |
HWND | getParentWidget (void) const |
void | setSize (const SbVec2s size) |
SbVec2s | getSize (void) const |
void | setTitle (const char *const title) |
const char * | getTitle (void) const |
void | setIconTitle (const char *const title) |
const char * | getIconTitle (void) const |
const char * | getWidgetName (void) const |
const char * | getClassName (void) const |
void | setWindowCloseCallback (SoWinComponentCB *const func, void *const user=NULL) |
Public Member Functions inherited from SoWinObject | |
virtual SoType | getTypeId (void) const =0 |
SbBool | isOfType (SoType type) const |
Static Public Member Functions | |
static uint32_t | getDefaultRedrawPriority (void) |
Static Public Member Functions inherited from SoWinComponent | |
static void | setWidgetCursor (HWND w, const SoWinCursor &cursor) |
static SoWinComponent * | getComponent (HWND widget) |
static void | initClasses (void) |
Static Public Member Functions inherited from SoWinObject | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static void | init (void) |
Protected Member Functions | |
SoWinRenderArea (HWND parent, const char *name, SbBool embed, SbBool mouseInput, SbBool keyboardInput, SbBool build) | |
virtual void | redraw (void) |
virtual void | actualRedraw (void) |
virtual void | redrawOverlay (void) |
virtual void | actualOverlayRedraw (void) |
virtual SbBool | processSoEvent (const SoEvent *const event) |
virtual void | processEvent (MSG *event) |
virtual void | initGraphic (void) |
virtual void | initOverlayGraphic (void) |
virtual void | sizeChanged (const SbVec2s &size) |
virtual void | widgetChanged (HWND widget) |
virtual void | afterRealizeHook (void) |
HWND | buildWidget (HWND parent) |
virtual const char * | getDefaultWidgetName (void) const |
virtual const char * | getDefaultTitle (void) const |
virtual const char * | getDefaultIconTitle (void) const |
virtual SbBool | glScheduleRedraw (void) |
Protected Member Functions inherited from SoWinGLWidget | |
SoWinGLWidget (HWND const parent=NULL, const char *const name=NULL, const SbBool embed=TRUE, const int glmodes=SO_GL_RGB, const SbBool build=TRUE) | |
~SoWinGLWidget () | |
HWND | buildWidget (HWND parent) |
void | setGLSize (const SbVec2s size) |
SbVec2s | getGLSize (void) const |
float | getGLAspectRatio (void) const |
void | setGlxSize (const SbVec2s size) |
SbVec2s | getGlxSize (void) const |
float | getGlxAspectRatio (void) const |
void | setStereoBuffer (SbBool flag) |
SbBool | isStereoBuffer (void) const |
SbBool | isRGBMode (void) |
void | glLockNormal (void) |
void | glUnlockNormal (void) |
void | glLockOverlay (void) |
void | glUnlockOverlay (void) |
void | glSwapBuffers (void) |
void | glFlushBuffer (void) |
Protected Member Functions inherited from SoWinComponent | |
SoWinComponent (HWND const parent=NULL, const char *const name=NULL, const SbBool embed=TRUE) | |
void | setClassName (const char *const name) |
void | setBaseWidget (HWND widget) |
void | registerWidget (HWND widget) |
void | unregisterWidget (HWND widget) |
void | addVisibilityChangeCallback (SoWinComponentVisibilityCB *const func, void *const user=NULL) |
void | removeVisibilityChangeCallback (SoWinComponentVisibilityCB *const func, void *const user=NULL) |
Additional Inherited Members | |
Protected Attributes inherited from SoWinGLWidget | |
SbBool | waitForExpose |
SbBool | drawToFrontBuffer |
Protected Attributes inherited from SoWinComponent | |
SbBool | firstRealize |
The SoWinRenderArea class adds scenegraph handling and event management.
The SoWinRenderArea class is a component that adds scenegraph management and input device event handling to the SoWinGLWidget component.
The class has many convenient methods for controlling aspects of the rendering, like for instance transparency, aliasing and for scheduling of redraws.
Native toolkit events are caught by SoWinRenderArea components, translated to Coin SoEvent instances and passed on to the scenegraph, in case the user is doing interactive operations on for instance Coin geometry draggers.
SoWinRenderArea is the first non-abstract component in it's inheritance hierarchy that you can use directly from client application code to set up a scenegraph viewer canvas.
For an SoWinRenderArea component to properly display your scenegraph, it must contain an SoCamera-derived node and at least one SoLight-derived lightsource node.
Here's a complete, stand-alone example on how to set up an SoWinRenderArea with a scenegraph:
SoWinRenderArea::SoWinRenderArea | ( | HWND | parent = NULL , |
const char * | name = NULL , |
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SbBool | embed = TRUE , |
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SbBool | mouseInput = TRUE , |
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SbBool | keyboardInput = TRUE |
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) |
Public constructor.
SoWinRenderArea::~SoWinRenderArea | ( | ) |
Destructor.
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protected |
Protected constructor used by derived classes.
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virtual |
This method sets the scene graph to be rendered in the normal bitmap planes.
Reimplemented in SoWinViewer.
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virtual |
This method returns a reference to the scene graph root node as set by the user.
Reimplemented in SoWinViewer.
void SoWinRenderArea::setOverlaySceneGraph | ( | SoNode * | scene | ) |
This method sets the scene graph to render for the overlay bitmap planes.
It will automatically take care of setting up overplay planes in the OpenGL canvas if the OpenGL hardware and driver supports it.
Important note: not all graphics hardware and / or drivers for graphics hardware support overlay planes, so application programmers are adviced to find some other way of accomplishing what they want to do before resorting to using overlay planes. Using overlay planes will in practice severely limit the portability of applications which depend on them being available.
SoNode * SoWinRenderArea::getOverlaySceneGraph | ( | void | ) |
This method returns the scene graph for the overlay scene.
void SoWinRenderArea::setBackgroundColor | ( | const SbColor & | color | ) |
This method sets the background color of the scene.
const SbColor & SoWinRenderArea::getBackgroundColor | ( | void | ) | const |
This method returns the background color for the scene.
void SoWinRenderArea::setBackgroundIndex | ( | int | idx | ) |
This method sets the index of the background color for the scene.
int SoWinRenderArea::getBackgroundIndex | ( | void | ) | const |
This method returns the index of the background color for the scene.
void SoWinRenderArea::setOverlayBackgroundIndex | ( | int | idx | ) |
This method sets the index of the background for the overlay scene.
int SoWinRenderArea::getOverlayBackgroundIndex | ( | void | ) | const |
This method returns the index of the background for the overlay scene.
void SoWinRenderArea::setColorMap | ( | int | start, |
int | num, | ||
const SbColor * | colors | ||
) |
This method sets the colormap for the scene.
void SoWinRenderArea::setOverlayColorMap | ( | int | start, |
int | num, | ||
const SbColor * | colors | ||
) |
This method sets the colormap for the overlay scene.
void SoWinRenderArea::setViewportRegion | ( | const SbViewportRegion & | region | ) |
This method sets the viewport region.
const SbViewportRegion & SoWinRenderArea::getViewportRegion | ( | void | ) | const |
This method returns the viewport region.
void SoWinRenderArea::setTransparencyType | ( | SoGLRenderAction::TransparencyType | type | ) |
This method sets the transparency type to be used for the scene.
SoGLRenderAction::TransparencyType SoWinRenderArea::getTransparencyType | ( | void | ) | const |
This method returns the transparency type used for the scene.
void SoWinRenderArea::setAntialiasing | ( | SbBool | smoothing, |
int | numPasses | ||
) |
This method sets the antialiasing used for the scene.
The smoothing flag signifies whether or not line and point aliasing should be turned on. See documentation of SoGLRenderAction::setSmoothing(), which will be called from this function.
numPasses gives the number of re-renderings to do of the scene, blending together the results from slight "jitters" of the camera view, into the OpenGL accumulation buffer. For further information, see documentation of SoGLRenderAction::setNumPasses() and SoWinGLWidget::setAccumulationBuffer().
void SoWinRenderArea::getAntialiasing | ( | SbBool & | smoothing, |
int & | numPasses | ||
) | const |
This method returns the antialiasing used for the scene.
void SoWinRenderArea::setClearBeforeRender | ( | SbBool | enable, |
SbBool | zbEnable = TRUE |
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) |
This method sets whether the render buffer should be cleared before rendering.
The first argument specifies whether or not to clear out the pixels in the buffer, the second argument specifies whether or not the z-buffer values should be cleared between renderings.
Setting the first argument to FALSE
can for instance be used when you want to clear out the buffer yourself, for instance by drawing a background image "under" the 3D scene rendered by Coin / Inventor.
SbBool SoWinRenderArea::isClearBeforeRender | ( | void | ) | const |
This method returns whether the render buffer is cleared before each render.
SbBool SoWinRenderArea::isClearZBufferBeforeRender | ( | void | ) | const |
This method returns whether the render buffer's Z buffer is cleared before each render.
void SoWinRenderArea::setClearBeforeOverlayRender | ( | SbBool | enable | ) |
This method sets whether the overlay render buffer should be cleared before each render or not.
SbBool SoWinRenderArea::isClearBeforeOverlayRender | ( | void | ) | const |
This method returns whether the overlay render buffer is cleared before each redraw or not.
void SoWinRenderArea::setAutoRedraw | ( | SbBool | enable | ) |
This method sets whether redrawing should be handled automatically or not when data in the scenegraph changes.
The default setting causes the renderarea to automatically trigger a redraw of the scenegraph contents.
SbBool SoWinRenderArea::isAutoRedraw | ( | void | ) | const |
This method returns whether redrawing is handled automatically not.
void SoWinRenderArea::setRedrawPriority | ( | uint32_t | priority | ) |
This method sets the redraw priority.
uint32_t SoWinRenderArea::getRedrawPriority | ( | void | ) | const |
This method returns the redraw priority.
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static |
This function returns the default redraw priority.
void SoWinRenderArea::render | ( | void | ) |
This method causes the immediate rendering of the scene, by calling SoWinRenderArea::redraw().
void SoWinRenderArea::renderOverlay | ( | void | ) |
This method renders the overlay scene.
void SoWinRenderArea::scheduleRedraw | ( | void | ) |
This method schedules a redraw to happen at a later time (when the application has processed it's other events first).
void SoWinRenderArea::scheduleOverlayRedraw | ( | void | ) |
This method schedules a redraw of the overlay scene.
void SoWinRenderArea::redrawOnSelectionChange | ( | SoSelection * | selection | ) |
Do automatic redraw of the scenegraph when a selection under the SoSelection node is changed.
Pass NULL
to deactivate.
(Only one SoSelection node can be monitored at any given time. This is obviously a rather silly design flaw. We choose to match the original Inventor API here, but this will probably change in the next major revision of the library.)
void SoWinRenderArea::redrawOverlayOnSelectionChange | ( | SoSelection * | selection | ) |
Do automatic redraw of the scenegraph in the overlay planes when a selection under the SoSelection node is changed.
Pass NULL
to deactivate.
void SoWinRenderArea::setEventCallback | ( | SoWinRenderAreaEventCB * | func, |
void * | user = NULL |
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) |
This method sets the render area event callback.
void SoWinRenderArea::setSceneManager | ( | SoSceneManager * | manager | ) |
This method sets the normal scene SoSceneManager object.
The previous set scene manager is deleted, and there is no way to currently avoid that. This might change in the future.
SoSceneManager * SoWinRenderArea::getSceneManager | ( | void | ) | const |
This method returns the normal scene SoSceneManager object.
Having a reference to the SoSceneManager instance is useful for getting at the real root node of the rendering scenegraph, including camera, headlight and miscellaneous drawstyle nodes. The getSceneGraph() method will only return the user scenegrah for SoWinRenderArea subclass SoWinViewer and further subclasses. The reason this is not always what you want is because certain actions (like the SoRayPickAction) needs to traverse a valid camera if it should work as expected.
If you need to get a pointer to the real root node use this method to get the SoSceneManager instance reference used by the SoWinRenderArea, then use SoSceneManager::getSceneGraph() to get the root node Coin uses for rendering.
void SoWinRenderArea::setOverlaySceneManager | ( | SoSceneManager * | manager | ) |
This method sets the overlay scene SoSceneManager object.
The previous set scene manager is not freed and will leak unless the user frees it.
SoSceneManager * SoWinRenderArea::getOverlaySceneManager | ( | void | ) | const |
This method returns the overlay scene SoSceneManager object.
void SoWinRenderArea::setGLRenderAction | ( | SoGLRenderAction * | action | ) |
This method sets the SoGLRenderAction object for the normal scene.
SoGLRenderAction * SoWinRenderArea::getGLRenderAction | ( | void | ) | const |
This method returns the SoGLRenderAction object for the normal scene.
void SoWinRenderArea::setOverlayGLRenderAction | ( | SoGLRenderAction * | action | ) |
This method sets the SoGLRenderAction object for rendering the overlay scenegraph.
SoGLRenderAction * SoWinRenderArea::getOverlayGLRenderAction | ( | void | ) | const |
This method returns the SoGLRenderAction object for the overlay scene graph.
SbBool SoWinRenderArea::sendSoEvent | ( | const SoEvent * | event | ) |
This method posts and processes an SoEvent object to the SoWinRenderArea-based component and returns the result value from the event handler. This is a synchronous operation.
void SoWinRenderArea::registerDevice | ( | SoWinDevice * | device | ) |
This method adds device to the list of devices handling events for this component.
void SoWinRenderArea::unregisterDevice | ( | SoWinDevice * | device | ) |
This method removes device from the list of devices handling events for this component.
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protectedvirtual |
This method is called from the render() method and takes care of setting up the context for OpenGL rendering (by making the OpenGL canvas the current context and specifying either the front or back buffer for rendering, depending on whether we're in singlebuffer or doublebuffer mode).
After setting up the OpenGL context, it calls actualRedraw() for the actual scenegraph rendering to take place.
Finally, the OpenGL buffers are either swapped back-to-front (for doublebuffering) or flushed (for singlebuffering), and our OpenGL context is unlocked.
The application programmer may override this method if extreme low-level control of the rendering process is necessary. Usually, you should be able to get away with overriding actualRedraw() for special cases, though.
Implements SoWinGLWidget.
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protectedvirtual |
This method instantly redraws the normal (non-overlay) scenegraph by calling SoSceneManager::render().
Subclasses may override this method to add their own rendering before or after Coin renders it's scenegraph.
The following is a complete example that demonstrates one way of adding both a background image and foreground (overlay) geometry to the "normal" rendering:
Reimplemented in SoWinViewer, SoWinExaminerViewer, SoWinFlyViewer, and SoWinPlaneViewer.
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protectedvirtual |
This method redraws the overlay scene.
Reimplemented from SoWinGLWidget.
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protectedvirtual |
This method renders the overlay scene.
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protectedvirtual |
Toolkit-native events are attempted converted to Coin-generic events in the SoWinRenderArea::processEvent() method. If this succeeds, they are forwarded to this method.
This is a virtual method, and is overridden in it's subclasses to catch events of particular interest to the viewer classes, for instance.
Return TRUE
iff the event was processed. If not it should be passed on further up in the inheritance hierarchy by the caller. This last point is extremely important to take note of if you are expanding the toolkit with your own viewer class.
This method is not part of the original SGI InventorXt API. Note that you can still override the toolkit-native processEvent() method instead of this "generic" method.
Reimplemented in SoWinViewer, SoWinFullViewer, SoWinExaminerViewer, SoWinFlyViewer, and SoWinPlaneViewer.
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protectedvirtual |
Overrides SoWinGLWidget::processEvent() to attempt to convert toolkit-native events to Coin-generic events. If this succeeds, the generic SoEvent is forwarded to SoWinRenderArea::processSoEvent().
Reimplemented from SoWinGLWidget.
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protectedvirtual |
This method is invoked to initialize the normal graphics.
Reimplemented from SoWinGLWidget.
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protectedvirtual |
This method is invoked to initialize the overlay graphics.
Reimplemented from SoWinGLWidget.
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protectedvirtual |
Called internally from within the SoWin library when the widget embedded in a component changes it size, which is usually triggered by end-user interaction.
This method is then invoked to notify the component that the size has changed. It is called from the top and all the way down to the bottom, the size being adjusted to take into account extra decorations having been added at each level in the component class hierarchy.
Reimplemented from SoWinGLWidget.
Reimplemented in SoWinViewer, and SoWinFullViewer.
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protectedvirtual |
This is the method which gets called whenever we change which OpenGL widget is used.
Should be overridden in subclasses which directly or indirectly store the return value from the SoWinGLWidget::getGLWidget() method.
Reimplemented from SoWinGLWidget.
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protectedvirtual |
A function "hook" / callback invoked just after the window for the component has been realized.
Override this if you need specific initialization for your own component or viewer class to happen right after it has been made visible, but remember to call upwards in the inheritance hierarchy:
Reimplemented from SoWinComponent.
Reimplemented in SoWinExaminerViewer, SoWinPlaneViewer, and SoWinFlyViewer.
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protectedvirtual |
This method returns the default name of a component widget class.
It should be overridden by derived non-abstract classes for the topmost widget in the component to have a proper name.
Reimplemented from SoWinComponent.
Reimplemented in SoWinExaminerViewer, SoWinFlyViewer, and SoWinPlaneViewer.
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protectedvirtual |
This method returns the default window caption string of the component.
It should be overridden by derived non-abstract classes so the window and popup menu will get a proper title.
Reimplemented from SoWinComponent.
Reimplemented in SoWinExaminerViewer, SoWinFlyViewer, and SoWinPlaneViewer.
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protectedvirtual |
This method returns the default icon title of the component.
It should be overridden by derived non-abstract classes so icons will get proper titles.
Reimplemented from SoWinComponent.
Reimplemented in SoWinExaminerViewer, SoWinFlyViewer, and SoWinPlaneViewer.
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protectedvirtual |
Will be called whenever scene graph needs to be redrawn. If this method return FALSE
, redraw() will be called immediately.
Default method simply returns FALSE
. Override this method to schedule a redraw and return TRUE
if you're trying to do The Right Thing.
Reimplemented from SoWinGLWidget.