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SbCylinderPlaneProjector.h
1 #ifndef COIN_SBCYLINDERPLANEPROJECTOR_H
2 #define COIN_SBCYLINDERPLANEPROJECTOR_H
3 
4 /**************************************************************************\
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34 \**************************************************************************/
35 
36 #include <Inventor/projectors/SbCylinderSectionProjector.h>
37 
40 
41 public:
42  SbCylinderPlaneProjector(const float edgetol = 0.9f,
43  const SbBool orienttoeye = TRUE);
45  const float edgetol = 0.9f,
46  const SbBool orienttoeye = TRUE);
47 
48  virtual SbProjector * copy(void) const;
49  virtual SbVec3f project(const SbVec2f & point);
50  virtual SbRotation getRotation(const SbVec3f & point1,
51  const SbVec3f & point2);
52 
53 protected:
54  SbRotation getRotation(const SbVec3f & point1, const SbBool tol1,
55  const SbVec3f & point2, const SbBool tol2);
56 };
57 
58 #endif // !COIN_SBCYLINDERPLANEPROJECTOR_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
virtual SbProjector * copy(void) const
Definition: SbCylinderSectionProjector.cpp:103
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition: SbCylinderSectionProjector.cpp:144
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
virtual SbVec3f project(const SbVec2f &point)
Definition: SbCylinderSectionProjector.cpp:110
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SbCylinderPlaneProjector class projects 2D points to a half-cylinder and a plane.
Definition: SbCylinderPlaneProjector.h:38
The SbCylinderSectionProjector projects 2D points to a sliced cylinder.
Definition: SbCylinderSectionProjector.h:40
The SbCylinder class is a representation of a cylinder.
Definition: SbCylinder.h:41