1 #ifndef COIN_SBCYLINDERSECTIONPROJECTOR_H 2 #define COIN_SBCYLINDERSECTIONPROJECTOR_H 36 #include <Inventor/projectors/SbCylinderProjector.h> 37 #include <Inventor/SbPlane.h> 38 #include <Inventor/SbRotation.h> 45 const SbBool orienttoeye = TRUE);
47 const float edgetol = 0.9f,
48 const SbBool orienttoeye = TRUE);
54 void setTolerance(
const float edgetol);
55 float getTolerance(
void)
const;
56 SbBool isWithinTolerance(
const SbVec3f & point);
59 virtual void setupTolerance(
void);
71 #endif // !COIN_SBCYLINDERSECTIONPROJECTOR_H The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
virtual SbProjector * copy(void) const =0
SbLine planeLine
Definition: SbCylinderSectionProjector.h:63
float planeDist
Definition: SbCylinderSectionProjector.h:64
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
SbPlane tolPlane
Definition: SbCylinderSectionProjector.h:65
virtual SbVec3f project(const SbVec2f &point)=0
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
float tolDist
Definition: SbCylinderSectionProjector.h:61
The SbLine class represents a line in 3D space.
Definition: SbLine.h:41
float tolerance
Definition: SbCylinderSectionProjector.h:60
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
The SbCylinderSectionProjector projects 2D points to a sliced cylinder.
Definition: SbCylinderSectionProjector.h:40
SbVec3f planeDir
Definition: SbCylinderSectionProjector.h:62
The SbCylinder class is a representation of a cylinder.
Definition: SbCylinder.h:41
The SbPlane class represents a plane in 3D space.
Definition: SbPlane.h:43
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces...
Definition: SbCylinderProjector.h:39