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SoArray.h
1 #ifndef COIN_SOARRAY_H
2 #define COIN_SOARRAY_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoGroup.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 #include <Inventor/fields/SoSFShort.h>
40 #include <Inventor/fields/SoSFVec3f.h>
41 
42 class COIN_DLL_API SoArray : public SoGroup {
43  typedef SoGroup inherited;
44 
46 
47 public:
48  static void initClass(void);
49  SoArray(void);
50 
51  enum Origin {
52  FIRST, CENTER, LAST
53  };
54 
62 
63  virtual SbBool affectsState(void) const;
64 
65  virtual void doAction(SoAction * action);
66  virtual void callback(SoCallbackAction * action);
67  virtual void GLRender(SoGLRenderAction * action);
68  virtual void pick(SoPickAction * action);
69  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
70  virtual void handleEvent(SoHandleEventAction * action);
71  virtual void getMatrix(SoGetMatrixAction * action);
72  virtual void search(SoSearchAction * action);
73  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
74  virtual void audioRender(SoAudioRenderAction * action);
75 
76 protected:
77  virtual ~SoArray();
78 };
79 
80 #endif // !COIN_SOARRAY_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:902
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
SoSFVec3f separation3
Definition: SoArray.h:61
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
Origin
Definition: SoArray.h:51
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:709
The SoArray class is a group node for setting up regular arrays of subgraphs.
Definition: SoArray.h:42
SoSFShort numElements2
Definition: SoArray.h:57
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:831
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
The SoSFShort class is a container for a short integer value.
Definition: SoSFShort.h:39
SoSFShort numElements3
Definition: SoArray.h:58
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
SoSFEnum origin
Definition: SoArray.h:55
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:694
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:772
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:716
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
SoSFVec3f separation2
Definition: SoArray.h:60
SoSFVec3f separation1
Definition: SoArray.h:59
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
SoSFShort numElements1
Definition: SoArray.h:56