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SoBBoxModelMatrixElement.h
1 #ifndef COIN_SOBBOXMODELMATRIXELEMENT_H
2 #define COIN_SOBBOXMODELMATRIXELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoModelMatrixElement.h>
37 
39 
40 class COIN_DLL_API SoBBoxModelMatrixElement : public SoModelMatrixElement {
42 
43  SO_ELEMENT_HEADER(SoBBoxModelMatrixElement);
44 public:
45  static void initClass(void);
46 protected:
47  virtual ~SoBBoxModelMatrixElement();
48 
49 public:
50  virtual void init(SoState * state);
51 
52  virtual void push(SoState * state);
53 
54  static void reset(SoState * const state, SoNode * const node);
55  static void pushMatrix(SoState * const state, SbMatrix & matrix,
56  SbMatrix & localmatrix);
57  static void popMatrix(SoState * const state, const SbMatrix & matrix,
58  const SbMatrix & localmatrix);
59 
60 protected:
61  virtual void makeEltIdentity(void);
62  virtual void setElt(const SbMatrix & matrix);
63  virtual void multElt(const SbMatrix & matrix);
64  virtual void translateEltBy(const SbVec3f & translation);
65  virtual void rotateEltBy(const SbRotation & translation);
66  virtual void scaleEltBy(const SbVec3f & scaleFactor);
67 
68 // the following two functions should not be called - only for debug usage
69  virtual SbMatrix pushMatrixElt();
70  virtual void popMatrixElt(const SbMatrix & matrix);
71 
72 private:
73  SoLocalBBoxMatrixElement *getLocal();
74 
75  SoState *state;
76 };
77 
78 #endif // !COIN_SOBBOXMODELMATRIXELEMENT_H
virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition: SoModelMatrixElement.cpp:401
virtual void translateEltBy(const SbVec3f &translation)
Definition: SoModelMatrixElement.cpp:375
virtual void multElt(const SbMatrix &matrix)
Definition: SoModelMatrixElement.cpp:364
static SbMatrix pushMatrix(SoState *const state)
Definition: SoModelMatrixElement.cpp:255
virtual void popMatrixElt(const SbMatrix &matrix)
Definition: SoModelMatrixElement.cpp:425
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
static void popMatrix(SoState *const state, const SbMatrix &matrix)
Definition: SoModelMatrixElement.cpp:271
virtual void makeEltIdentity(void)
Definition: SoModelMatrixElement.cpp:342
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoModelMatrixElement.cpp:432
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoModelMatrixElement class is used to manage the current transformation.
Definition: SoModelMatrixElement.h:40
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
static void initClass(void)
Definition: SoModelMatrixElement.cpp:96
The SoLocalBBoxMatrixElement class is yet to be documented.
Definition: SoLocalBBoxMatrixElement.h:38
virtual SbMatrix pushMatrixElt(void)
Definition: SoModelMatrixElement.cpp:414
The SoBBoxModelMatrixElement class keeps track of the current model matrix during a scene graph trave...
Definition: SoBBoxModelMatrixElement.h:40
virtual void push(SoState *state)
Definition: SoModelMatrixElement.cpp:443
virtual void setElt(const SbMatrix &matrix)
Definition: SoModelMatrixElement.cpp:353
virtual void rotateEltBy(const SbRotation &rotation)
Definition: SoModelMatrixElement.cpp:388