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SoGeoLocation.h
1 #ifndef COIN_SOGEOLOCATION_H
2 #define COIN_SOGEOLOCATION_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTransformation.h>
38 #include <Inventor/SbMatrix.h>
39 #include <Inventor/fields/SoSFVec3d.h>
40 #include <Inventor/fields/SoMFString.h>
41 
42 class SoGeoLocationP;
43 class SoState;
44 
45 class COIN_DLL_API SoGeoLocation : public SoTransformation {
47 
49 
50 public:
51  static void initClass(void);
52  SoGeoLocation(void);
53 
56 
57  virtual void doAction(SoAction * action);
58  virtual void callback(SoCallbackAction * action);
59  virtual void GLRender(SoGLRenderAction * action);
60  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
61  virtual void getMatrix(SoGetMatrixAction * action);
62  virtual void pick(SoPickAction * action);
63  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
64 
65 protected:
66  virtual ~SoGeoLocation();
67 
68 private:
69 
70  SbMatrix getTransform(SoState * state) const;
71 
72  SoGeoLocationP * pimpl;
73 };
74 
75 
76 #endif // COIN_SOGEOLOCATION_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoGeoLocation class is used to georeference the following nodes.
Definition: SoGeoLocation.h:45
The SoSFVec3d class is a container for an SbVec3d vector.
Definition: SoSFVec3d.h:40
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
SoMFString geoSystem
Definition: SoGeoLocation.h:55
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
The SoTransformation class is the abstract base class for transformation nodes.
Definition: SoTransformation.h:38
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
SoSFVec3d geoCoords
Definition: SoGeoLocation.h:54
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50