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SoIndexedNurbsCurve.h
1 #ifndef COIN_SOINDEXEDNURBSCURVE_H
2 #define COIN_SOINDEXEDNURBSCURVE_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoSFInt32.h>
39 #include <Inventor/fields/SoMFInt32.h>
40 #include <Inventor/fields/SoMFFloat.h>
41 
42 template<class Master> class SoNurbsP;
43 
44 class COIN_DLL_API SoIndexedNurbsCurve : public SoShape {
45  typedef SoShape inherited;
46 
48 
49 public:
50  static void initClass(void);
51  SoIndexedNurbsCurve(void);
52 
56 
57  virtual void GLRender(SoGLRenderAction * action);
58  virtual void rayPick(SoRayPickAction * action);
59  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
60  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
61  void sendPrimitive(SoAction *, SoPrimitiveVertex *);
62 
63 protected:
64  virtual ~SoIndexedNurbsCurve();
65 
66  virtual void generatePrimitives(SoAction * action);
67  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
69  const SoPrimitiveVertex * v1,
70  const SoPrimitiveVertex * v2,
71  SoPickedPoint * pp);
72 private:
73  class SoIndexedNurbsCurveP * pimpl;
74  friend class SoIndexedNurbsCurveP;
75  friend class SoNurbsP<SoIndexedNurbsCurve>;
76 };
77 
78 #endif // !COIN_SOINDEXEDNURBSCURVE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
SoMFFloat knotVector
Definition: SoIndexedNurbsCurve.h:55
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:43
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:39
SoMFInt32 coordIndex
Definition: SoIndexedNurbsCurve.h:54
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual SoDetail * createLineSegmentDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
Definition: SoShape.cpp:937
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:385
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
SoSFInt32 numControlPoints
Definition: SoIndexedNurbsCurve.h:53
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:48
The SoIndexedNurbsCurve class is a node for representing smooth curves.
Definition: SoIndexedNurbsCurve.h:44
Definition: SoIndexedNurbsCurve.h:42
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:39