1 #ifndef COIN_SOINDEXEDNURBSCURVE_H 2 #define COIN_SOINDEXEDNURBSCURVE_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoShape.h> 38 #include <Inventor/fields/SoSFInt32.h> 39 #include <Inventor/fields/SoMFInt32.h> 40 #include <Inventor/fields/SoMFFloat.h> 50 static void initClass(
void);
73 class SoIndexedNurbsCurveP * pimpl;
74 friend class SoIndexedNurbsCurveP;
78 #endif // !COIN_SOINDEXEDNURBSCURVE_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
SoMFFloat knotVector
Definition: SoIndexedNurbsCurve.h:55
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:43
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:39
SoMFInt32 coordIndex
Definition: SoIndexedNurbsCurve.h:54
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual SoDetail * createLineSegmentDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
Definition: SoShape.cpp:937
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:385
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
SoSFInt32 numControlPoints
Definition: SoIndexedNurbsCurve.h:53
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:48
The SoIndexedNurbsCurve class is a node for representing smooth curves.
Definition: SoIndexedNurbsCurve.h:44
Definition: SoIndexedNurbsCurve.h:42
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:39