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SoModelMatrixElement.h
1 #ifndef COIN_SOMODELMATRIXELEMENT_H
2 #define COIN_SOMODELMATRIXELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoAccumulatedElement.h>
37 #include <Inventor/SbMatrix.h>
38 #include <Inventor/lists/SbPList.h>
39 
40 class COIN_DLL_API SoModelMatrixElement : public SoAccumulatedElement {
42 
43  SO_ELEMENT_HEADER(SoModelMatrixElement);
44 public:
45  static void initClass(void);
46 protected:
47  virtual ~SoModelMatrixElement();
48 
49 public:
50  virtual void init(SoState * state);
51  virtual void push(SoState * state);
52  virtual SbBool matches(const SoElement * element) const;
53  static void makeIdentity(SoState * const state, SoNode * const node);
54  static void set(SoState * const state, SoNode * const node,
55  const SbMatrix & matrix);
56  static void setCullMatrix(SoState * state, SoNode * node,
57  const SbMatrix & matrix);
58  static void mult(SoState * const state, SoNode * const node,
59  const SbMatrix & matrix);
60  static void translateBy(SoState * const state, SoNode * const node,
61  const SbVec3f & translation);
62  static void rotateBy(SoState * const state, SoNode * const node,
63  const SbRotation & rotation);
64  static void scaleBy(SoState * const state, SoNode * const node,
65  const SbVec3f & scaleFactor);
66 
67  static SbMatrix pushMatrix(SoState * const state);
68  static void popMatrix(SoState * const state, const SbMatrix & matrix);
69 
70  static const SbMatrix & getCombinedCullMatrix(SoState * const state);
71  static const SbMatrix & get(SoState * const state);
72  static const SbMatrix & get(SoState * const state, SbBool & isIdentity);
73 
74  const SbMatrix & getModelMatrix(void) const;
75 
76 protected:
77  virtual void makeEltIdentity(void);
78  virtual void setElt(const SbMatrix & matrix);
79  virtual void multElt(const SbMatrix & matrix);
80  virtual void translateEltBy(const SbVec3f & translation);
81  virtual void rotateEltBy(const SbRotation & rotation);
82  virtual void scaleEltBy(const SbVec3f & scaleFactor);
83  virtual SbMatrix pushMatrixElt(void);
84  virtual void popMatrixElt(const SbMatrix & matrix);
85 
86 protected:
90  uint32_t flags;
91 
92 };
93 
94 #endif // !COIN_SOMODELMATRIXELEMENT_H
SbMatrix cullMatrix
Definition: SoModelMatrixElement.h:88
SbMatrix combinedMatrix
Definition: SoModelMatrixElement.h:89
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:76
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
uint32_t flags
Definition: SoModelMatrixElement.h:90
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SbMatrix modelMatrix
Definition: SoModelMatrixElement.h:87
The SoModelMatrixElement class is used to manage the current transformation.
Definition: SoModelMatrixElement.h:40
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition: SoAccumulatedElement.h:39
virtual SbBool matches(const SoElement *element) const
Definition: SoAccumulatedElement.cpp:93
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:84