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SoMultipleCopy.h
1 #ifndef COIN_SOMULTIPLECOPY_H
2 #define COIN_SOMULTIPLECOPY_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoGroup.h>
38 #include <Inventor/fields/SoMFMatrix.h>
39 
40 class COIN_DLL_API SoMultipleCopy : public SoGroup {
41  typedef SoGroup inherited;
42 
44 
45 public:
46  static void initClass(void);
47  SoMultipleCopy(void);
48 
50 
51  virtual SbBool affectsState(void) const;
52 
53  virtual void doAction(SoAction * action);
54  virtual void callback(SoCallbackAction * action);
55  virtual void GLRender(SoGLRenderAction * action);
56  virtual void pick(SoPickAction * action);
57  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
58  virtual void handleEvent(SoHandleEventAction * action);
59  virtual void getMatrix(SoGetMatrixAction * action);
60  virtual void search(SoSearchAction * action);
61  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
62  virtual void audioRender(SoAudioRenderAction * action);
63 
64 protected:
65  virtual ~SoMultipleCopy();
66 };
67 
68 #endif // !COIN_SOMULTIPLECOPY_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:902
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:709
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:831
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:694
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
The SoMultipleCopy class redraws it&#39;s children multiple times at different transformations.
Definition: SoMultipleCopy.h:40
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:772
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoMFMatrix class is a container for SbMatrix values.
Definition: SoMFMatrix.h:40
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:716
SoMFMatrix matrix
Definition: SoMultipleCopy.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50