33 #ifndef COIN_SONODEENGINE_H 34 #define COIN_SONODEENGINE_H 36 #include <Inventor/nodes/SoNode.h> 46 static void initClass(
void);
47 static SoType getClassTypeId(
void);
49 void evaluateWrapper(
void);
56 SbBool isNotifying(
void)
const;
64 virtual void evaluate(
void) = 0;
67 virtual void inputChanged(
SoField * which);
72 void writeOutputTypes(
SoOutput * out);
81 #endif // !COIN_SONODEENGINE_H static const SoFieldData ** getFieldDataPtr(void)
Definition: SoNode.cpp:1483
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
The SoOutput class is an abstraction of an output stream.
Definition: SoOutput.h:51
SoNodeEngine is the base class for Coin node engines.
Definition: SoNodeEngine.h:42
The SoField class is the top-level abstract base class for fields.
Definition: SoField.h:47
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoEngineOutputList class is a container for SoEngineOutput objects.
Definition: SoEngineOutputList.h:40
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
virtual void destroy(void)
Definition: SoBase.cpp:296
The SoEngineOutput class is the output slots in SoEngine instances.
Definition: SoEngineOutput.h:45
The SoEngineOutputData class is a container for a prototype set of outputs.
Definition: SoOutputData.h:49
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:48
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:59
The SbName class stores strings by reference.
Definition: SbName.h:40
virtual void writeInstance(SoOutput *out)
Definition: SoNode.cpp:1363