1 #ifndef COIN_SOPENDULUM_H 2 #define COIN_SOPENDULUM_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoRotation.h> 38 #include <Inventor/fields/SoSFRotation.h> 39 #include <Inventor/fields/SoSFFloat.h> 40 #include <Inventor/fields/SoSFBool.h> 52 static void initClass(
void);
66 virtual SoNode *
copy(SbBool copyconnections = FALSE)
const;
67 void deconnectInternalEngine(
void);
68 void reconnectInternalEngine(
void);
75 #endif // !COIN_SOPENDULUM_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoPendulum class is used to create oscillating rotations.
Definition: SoPendulum.h:46
SoSFBool on
Definition: SoPendulum.h:58
#define SO_NODE_HEADER(classname)
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoElapsedTime class is a controllable time source engine.
Definition: SoElapsedTime.h:44
virtual SoNode * copy(SbBool copyconnections=FALSE) const
Definition: SoNode.cpp:429
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoInterpolateRotation class is used to interpolate between two rotations.
Definition: SoInterpolateRotation.h:39
SoSFRotation rotation0
Definition: SoPendulum.h:55
SoSFRotation rotation1
Definition: SoPendulum.h:56
General purpose calculator for floats and 3D float vectors.
Definition: SoCalculator.h:45
SoSFFloat speed
Definition: SoPendulum.h:57
The SoRotation class specifies a rotation transformation.
Definition: SoRotation.h:40
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1241