1 #ifndef COIN_SOQUADMESH_H 2 #define COIN_SOQUADMESH_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoNonIndexedShape.h> 38 #include <Inventor/fields/SoSFInt32.h> 46 static void initClass(
void);
74 Binding findMaterialBinding(
SoState *
const state)
const;
75 Binding findNormalBinding(
SoState *
const state)
const;
78 #endif // !COIN_SOQUADMESH_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition: SoNonIndexedShape.h:41
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:192
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:43
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.
Definition: SoQuadMesh.h:40
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SoSFInt32 verticesPerRow
Definition: SoQuadMesh.h:50
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
SoSFInt32 verticesPerColumn
Definition: SoQuadMesh.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50