Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoTextureCoordinate2.h
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#ifndef COIN_SOTEXTURECOORDINATE2_H
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#define COIN_SOTEXTURECOORDINATE2_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/fields/SoMFVec2f.h>
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class
SoTextureCoordinate2P;
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class
COIN_DLL_API
SoTextureCoordinate2
:
public
SoNode
{
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typedef
SoNode
inherited
;
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SO_NODE_HEADER
(
SoTextureCoordinate2
);
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public
:
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static
void
initClass(
void
);
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SoTextureCoordinate2
(
void
);
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SoMFVec2f
point
;
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virtual
void
doAction
(
SoAction
* action);
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virtual
void
GLRender
(
SoGLRenderAction
* action);
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virtual
void
callback
(
SoCallbackAction
* action);
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virtual
void
pick
(
SoPickAction
* action);
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protected
:
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virtual
~
SoTextureCoordinate2
();
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private
:
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SoTextureCoordinate2P * pimpl;
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};
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#endif // !COIN_SOTEXTURECOORDINATE2_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition:
SoBase.h:45
SoTextureCoordinate2::point
SoMFVec2f point
Definition:
SoTextureCoordinate2.h:49
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition:
SoPickAction.h:43
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition:
SoNode.h:56
SoMFVec2f
The SoMFVec2f class is a container for SbVec2f vectors.
Definition:
SoMFVec2f.h:40
SoAction
The SoAction class is the base class for all traversal actions.
Definition:
SoAction.h:77
SoNode::pick
virtual void pick(SoPickAction *action)
Definition:
SoNode.cpp:1109
SoNode::doAction
virtual void doAction(SoAction *action)
Definition:
SoNode.cpp:809
SoTextureCoordinate2
The SoTextureCoordinate2 class contains a set of coordinates for the mapping of 2D textures...
Definition:
SoTextureCoordinate2.h:41
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition:
SoCallbackAction.h:80
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition:
SoNode.cpp:954
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition:
SoNode.cpp:1026
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition:
SoGLRenderAction.h:50
include
Inventor
nodes
SoTextureCoordinate2.h
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