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SoTextureCoordinateBundle.h
1 #ifndef COIN_SOTEXTURECOORDINATEBUNDLE_H
2 #define COIN_SOTEXTURECOORDINATEBUNDLE_H
3 
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35 
36 #include <Inventor/bundles/SoBundle.h>
37 #include <Inventor/SbBasic.h>
38 #include <Inventor/system/inttypes.h>
40 
41 #include <Inventor/SbVec4f.h>
42 
44 class SoShape;
45 
46 
47 class COIN_DLL_API SoTextureCoordinateBundle : public SoBundle {
48  typedef SoBundle inherited;
49 public:
50  SoTextureCoordinateBundle(SoAction * const action,
51  const SbBool forRendering,
52  const SbBool setUpDefault = TRUE);
54 
55  SbBool needCoordinates(void) const;
56  SbBool isFunction(void) const;
57 
58  const SbVec4f &get(const int index);
59  const SbVec4f &get(const SbVec3f &point, const SbVec3f &normal);
60 
61  void send(const int index) const {
62  glElt->send(index);
63  }
64  void send(const int index, const SbVec3f &point,
65  const SbVec3f &normal) const {
66  glElt->send(index, point, normal);
67  }
68 
69  SbBool needIndices(void) const;
70 
71 private:
72  const SoMultiTextureCoordinateElement *coordElt;
74  unsigned int flags;
75 
76  // misc stuff for default texture coordinate mappping
77  static const SbVec4f & defaultCB(void * userdata,
78  const SbVec3f & point,
79  const SbVec3f & normal);
80  static const SbVec4f & defaultCBMulti(void * userdata,
81  const SbVec3f & point,
82  const SbVec3f & normal);
83  SoShape * shapenode;
84  SbVec3f defaultorigo;
85  SbVec3f defaultsize;
86  SbVec4f dummyInstance;
87  int defaultdim0, defaultdim1;
88  void initDefaultCallback(SoAction * action);
89  void initDefault(SoAction * action, const int unit);
90 };
91 
92 
93 #endif // !COIN_SOTEXTURECOORDINATEBUNDLE_H
The SoTextureCoordinateBundle class simplifies texture coordinate handling.
Definition: SoTextureCoordinateBundle.h:47
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
void send(const int index, const SbVec3f &point, const SbVec3f &normal) const
Definition: SoTextureCoordinateBundle.h:64
The SoMultiTextureCoordinateElement class is yet to be documented.
Definition: SoMultiTextureCoordinateElement.h:48
Definition: SoTextureCoordinateCache.h:43
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
void send(const int index) const
Definition: SoTextureCoordinateBundle.h:61
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoBundle class is the superclass for all bundle classes.
Definition: SoBundle.h:42
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several unit...
Definition: SoGLMultiTextureCoordinateElement.h:41
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52