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SoMultiTextureCoordinateElement Class Reference

The SoMultiTextureCoordinateElement class is yet to be documented. More...

#include <Inventor/elements/SoMultiTextureCoordinateElement.h>

Inheritance diagram for SoMultiTextureCoordinateElement:
SoElement SoGLMultiTextureCoordinateElement

Classes

class  UnitData
 

Public Types

enum  CoordType {
  NONE = 0, TEXGEN = 0, EXPLICIT = 1, FUNCTION = 2,
  DEFAULT = 3
}
 

Public Member Functions

virtual void init (SoState *state)
 FIXME: write doc.
 
virtual CoordType getType (const int unit=0) const
 FIXME: write doc.
 
const SbVec4fget (const int unit, const SbVec3f &point, const SbVec3f &normal) const
 
int32_t getNum (const int unit=0) const
 FIXME: write doc.
 
SbBool is2D (const int unit=0) const
 FIXME: write doc. (for backwards compability. Use getDimension() instead).
 
int32_t getDimension (const int unit=0) const
 
const SbVec2fget2 (const int unit, const int index) const
 FIXME: write doc.
 
const SbVec3fget3 (const int unit, const int index) const
 
const SbVec4fget4 (const int unit, const int index) const
 FIXME: write doc.
 
const SbVec2fgetArrayPtr2 (const int unit=0) const
 
const SbVec3fgetArrayPtr3 (const int unit=0) const
 
const SbVec4fgetArrayPtr4 (const int unit=0) const
 
virtual void push (SoState *state)
 
virtual SbBool matches (const SoElement *elem) const
 
SoElementcopyMatchInfo (void) const
 
const SbVec4fget (const SbVec3f &point, const SbVec3f &normal) const
 
const SbVec2fget2 (const int index) const
 
const SbVec3fget3 (const int index) const
 
const SbVec4fget4 (const int index) const
 
- Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
 
int getStackIndex (void) const
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
void setDepth (const int depth)
 
int getDepth (void) const
 
virtual void print (FILE *file=stdout) const
 
virtual ~SoElement ()
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void setDefault (SoState *const state, SoNode *const node, const int unit=0)
 FIXME: write doc.
 
static void setFunction (SoState *const state, SoNode *const node, const int unit, SoTextureCoordinateFunctionCB *const func, void *const userdata)
 FIXME: write doc.
 
static void set2 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec2f *const coords)
 FIXME: write doc.
 
static void set3 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords)
 
static void set4 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec4f *const coords)
 FIXME: write doc.
 
static CoordType getType (SoState *const state, const int unit=0)
 
static const SoMultiTextureCoordinateElementgetInstance (SoState *const state)
 FIXME: write doc.
 
static void setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata)
 
static void set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords)
 
static void set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords)
 
static void set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords)
 
- Static Public Member Functions inherited from SoElement
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initElements (void)
 
static int getNumStackIndices (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 

Protected Member Functions

 SoMultiTextureCoordinateElement (void)
 
virtual ~SoMultiTextureCoordinateElement ()
 
int getMaxUnits () const
 
UnitDatagetUnitData (const int unit)
 
const UnitDatagetUnitData (const int unit) const
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
void setTypeId (const SoType typeId)
 
void setStackIndex (const int index)
 
SoElementgetNextInStack (void) const
 
SoElementgetNextFree (void) const
 

Protected Attributes

SbVec2f convert2
 
SbVec3f convert3
 
SbVec4f convert4
 
- Protected Attributes inherited from SoElement
SoType typeId
 
int stackIndex
 
int depth
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static int createStackIndex (const SoType id)
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoMultiTextureCoordinateElement class is yet to be documented.

FIXME: write doc.

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since
Coin 2.2

Constructor & Destructor Documentation

◆ SoMultiTextureCoordinateElement()

SoMultiTextureCoordinateElement::SoMultiTextureCoordinateElement ( void  )
protected

The constructor.

◆ ~SoMultiTextureCoordinateElement()

SoMultiTextureCoordinateElement::~SoMultiTextureCoordinateElement ( )
protectedvirtual

The destructor.

Member Function Documentation

◆ createInstance()

void * SoMultiTextureCoordinateElement::createInstance ( void  )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ initClass()

void SoMultiTextureCoordinateElement::initClass ( void  )
static

This static method initializes static data for the SoMultiTextureCoordinateElement class.

◆ set3()

void SoMultiTextureCoordinateElement::set3 ( SoState *const  state,
SoNode *const  node,
const int  unit,
const int32_t  numCoords,
const SbVec3f *const  coords 
)
static

FIXME: write doc.

◆ getType()

SoMultiTextureCoordinateElement::CoordType SoMultiTextureCoordinateElement::getType ( SoState *const  state,
const int  unit = 0 
)
static

This method is used by shapes. Three return values are possible.

DEFAULT means that the shapes should generate their own texture coordinates.

EXPLICIT means that discrete texture coordinates are stored, and should be fetched with get2(), get3() or get4().

FUNCTION means that get(point, normal) must be used to generate texture coordinates.

◆ get()

const SbVec4f & SoMultiTextureCoordinateElement::get ( const int  unit,
const SbVec3f point,
const SbVec3f normal 
) const

This method returns texture coordinate for the given point and normal. The coordinate is returned as a 4D vector where the r and q coordinates may be set to 0 and 1 respecively depending on what texture coordinate dimension we're using.

This method should only be used if the CoordType is FUNCTION.

◆ getDimension()

int32_t SoMultiTextureCoordinateElement::getDimension ( const int  unit = 0) const

FIXME: write doc.

◆ get3()

const SbVec3f & SoMultiTextureCoordinateElement::get3 ( const int  unit,
const int  index 
) const

FIXME: write doc.

◆ getArrayPtr2()

const SbVec2f * SoMultiTextureCoordinateElement::getArrayPtr2 ( const int  unit = 0) const

Returns a pointer to the 2D texture coordinate array. This method is not part of the OIV API.

◆ getArrayPtr3()

const SbVec3f * SoMultiTextureCoordinateElement::getArrayPtr3 ( const int  unit = 0) const

Returns a pointer to the 3D texture coordinate array.

◆ getArrayPtr4()

const SbVec4f * SoMultiTextureCoordinateElement::getArrayPtr4 ( const int  unit = 0) const

Returns a pointer to the 4D texture coordinate array. This method is not part of the OIV API.

◆ push()

void SoMultiTextureCoordinateElement::push ( SoState state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureCoordinateElement.

◆ matches()

SbBool SoMultiTextureCoordinateElement::matches ( const SoElement element) const
virtual

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

◆ copyMatchInfo()

SoElement * SoMultiTextureCoordinateElement::copyMatchInfo ( void  ) const
virtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scenegraph traversal caching operations.

Implements SoElement.

◆ getUnitData()

SoMultiTextureCoordinateElement::UnitData & SoMultiTextureCoordinateElement::getUnitData ( const int  unit)
protected

Returns the per-unit data for this element.


The documentation for this class was generated from the following files: