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SoTextureCoordinateObject.h
1 #ifndef COIN_SOTEXTURECOORDINATEOBJECT_H
2 #define COIN_SOTEXTURECOORDINATEOBJECT_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
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33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTextureCoordinateFunction.h>
38 #include <Inventor/fields/SoSFVec4f.h>
39 
42 
44 
45 public:
46  static void initClass(void);
48 
53 
54  virtual void doAction(SoAction * action);
55  virtual void GLRender(SoGLRenderAction * action);
56  virtual void pick(SoPickAction * action);
57  virtual void callback(SoCallbackAction * action);
58 
59 protected:
60  virtual ~SoTextureCoordinateObject();
61 
62 private:
63  static const SbVec4f &generate(void *userdata,
64  const SbVec3f & p,
65  const SbVec3f & n);
66  static void handleTexgen(void *data);
67 
68  SbVec4f dummy_object;
69 };
70 
71 #endif // !COIN_SOTEXTURECOORDINATEOBJECT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
#define SO_NODE_HEADER(classname)
SoSFVec4f factorS
Definition: SoTextureCoordinateObject.h:49
The SoSFVec4f class is a container for an SbVec4f vector.
Definition: SoSFVec4f.h:40
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:38
SoSFVec4f factorQ
Definition: SoTextureCoordinateObject.h:52
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
SoSFVec4f factorT
Definition: SoTextureCoordinateObject.h:50
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoSFVec4f factorR
Definition: SoTextureCoordinateObject.h:51
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoTextureCoordinateObject class generates texture coordinates by...
Definition: SoTextureCoordinateObject.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50