1 #ifndef COIN_SOTRANSFORMSEPARATOR_H 2 #define COIN_SOTRANSFORMSEPARATOR_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoGroup.h> 45 static void initClass(
void);
63 #endif // !COIN_SOTRANSFORMSEPARATOR_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:902
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:709
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:694
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50