1 #ifndef COIN_SOTRANSFORM_H 2 #define COIN_SOTRANSFORM_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFRotation.h> 38 #include <Inventor/fields/SoSFVec3f.h> 39 #include <Inventor/nodes/SoTransformation.h> 40 #include <Inventor/SbMatrix.h> 41 #include <Inventor/SbVec3f.h> 49 static void initClass(
void);
63 void multRight(
const SbMatrix & mat);
66 void setMatrix(
const SbMatrix & mat);
67 void recenter(
const SbVec3f & newcenter);
81 #endif // !COIN_SOTRANSFORM_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:40
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50