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SoTransform.h
1 #ifndef COIN_SOTRANSFORM_H
2 #define COIN_SOTRANSFORM_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFRotation.h>
38 #include <Inventor/fields/SoSFVec3f.h>
39 #include <Inventor/nodes/SoTransformation.h>
40 #include <Inventor/SbMatrix.h>
41 #include <Inventor/SbVec3f.h>
42 
43 class COIN_DLL_API SoTransform : public SoTransformation {
45 
47 
48 public:
49  static void initClass(void);
50  SoTransform(void);
51 
57 
58  void pointAt(const SbVec3f & frompoint, const SbVec3f & topoint);
59  void getScaleSpaceMatrix(SbMatrix & mat, SbMatrix & inv) const;
60  void getRotationSpaceMatrix(SbMatrix & mat, SbMatrix & inv) const;
61  void getTranslationSpaceMatrix(SbMatrix & mat, SbMatrix & inv) const;
62  void multLeft(const SbMatrix & mat);
63  void multRight(const SbMatrix & mat);
64  void combineLeft(SoTransformation * nodeonright);
65  void combineRight(SoTransformation * nodeonleft);
66  void setMatrix(const SbMatrix & mat);
67  void recenter(const SbVec3f & newcenter);
68 
69  virtual void doAction(SoAction * action);
70  virtual void GLRender(SoGLRenderAction * action);
71  virtual void callback(SoCallbackAction * action);
72  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
73  virtual void getMatrix(SoGetMatrixAction * action);
74  virtual void pick(SoPickAction * action);
75  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
76 
77 protected:
78  virtual ~SoTransform();
79 };
80 
81 #endif // !COIN_SOTRANSFORM_H
SoSFRotation rotation
Definition: SoTransform.h:53
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:40
SoSFRotation scaleOrientation
Definition: SoTransform.h:55
SoSFVec3f translation
Definition: SoTransform.h:52
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoSFVec3f scaleFactor
Definition: SoTransform.h:54
The SoTransform class is the "all-purpose" transformation node type.
Definition: SoTransform.h:43
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
The SoTransformation class is the abstract base class for transformation nodes.
Definition: SoTransformation.h:38
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
SoSFVec3f center
Definition: SoTransform.h:56
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50