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SoVRMLBox.h
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32 
33 #ifndef COIN_SOVRMLBOX_H
34 #define COIN_SOVRMLBOX_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38 #include <Inventor/fields/SoSFVec3f.h>
39 
40 class COIN_DLL_API SoVRMLBox : public SoVRMLGeometry
41 {
42  typedef SoVRMLGeometry inherited;
44 
45 public:
46  static void initClass(void);
47  SoVRMLBox(void);
48 
50 
51  virtual void GLRender(SoGLRenderAction * action);
52  virtual void rayPick(SoRayPickAction * action);
53  virtual void getPrimitiveCount( SoGetPrimitiveCountAction * action );
54 
55 protected:
56  virtual ~SoVRMLBox();
57 
58  virtual void generatePrimitives( SoAction * action );
59  virtual void computeBBox( SoAction * action, SbBox3f & box,
60  SbVec3f & center );
61 }; // class SoVRMLBox
62 
63 #endif // ! COIN_SOVRMLBOX_H
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SoVRMLBox class is used for representing a 3D box.
Definition: SoVRMLBox.h:40
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
SoSFVec3f size
Definition: SoVRMLBox.h:49
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50