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SoVRMLCoordinate.h
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32 
33 #ifndef COIN_SOVRMLCOORDINATE_H
34 #define COIN_SOVRMLCOORDINATE_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoMFVec3f.h>
39 
40 class SoVRMLCoordinateP;
41 
42 class COIN_DLL_API SoVRMLCoordinate : public SoNode
43 {
44  typedef SoNode inherited;
46 
47 public:
48  static void initClass(void);
49  SoVRMLCoordinate(void);
50 
52 
53  virtual void doAction( SoAction * action );
54  virtual void GLRender( SoGLRenderAction * action );
55  virtual void getBoundingBox( SoGetBoundingBoxAction * action );
56  virtual void callback( SoCallbackAction * action );
57  virtual void pick( SoPickAction * action );
58 
59  protected:
60  virtual ~SoVRMLCoordinate();
61 
62  private:
63  SoVRMLCoordinateP * pimpl;
64 }; // class SoVRMLCoordinate
65 
66 #endif // ! COIN_SOVRMLCOORDINATE_H
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoVRMLCoordinate class is used to define 3D coordinates for shapes.
Definition: SoVRMLCoordinate.h:42
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
SoMFVec3f point
Definition: SoVRMLCoordinate.h:51
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoMFVec3f class is a container for SbVec3f vectors.
Definition: SoMFVec3f.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50