33 #ifndef COIN_SOVRMLCOORDINATE_H 34 #define COIN_SOVRMLCOORDINATE_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoNode.h> 38 #include <Inventor/fields/SoMFVec3f.h> 40 class SoVRMLCoordinateP;
48 static void initClass(
void);
63 SoVRMLCoordinateP * pimpl;
66 #endif // ! COIN_SOVRMLCOORDINATE_H #define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoVRMLCoordinate class is used to define 3D coordinates for shapes.
Definition: SoVRMLCoordinate.h:42
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
SoMFVec3f point
Definition: SoVRMLCoordinate.h:51
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoMFVec3f class is a container for SbVec3f vectors.
Definition: SoMFVec3f.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50