Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoVRMLCylinder.h
1 /**************************************************************************\
2  * Copyright (c) Kongsberg Oil & Gas Technologies AS
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * Redistributions of source code must retain the above copyright notice,
10  * this list of conditions and the following disclaimer.
11  *
12  * Redistributions in binary form must reproduce the above copyright
13  * notice, this list of conditions and the following disclaimer in the
14  * documentation and/or other materials provided with the distribution.
15  *
16  * Neither the name of the copyright holder nor the names of its
17  * contributors may be used to endorse or promote products derived from
18  * this software without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 \**************************************************************************/
32 
33 #ifndef COIN_SOVRMLCYLINDER_H
34 #define COIN_SOVRMLCYLINDER_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/fields/SoSFBool.h>
40 
41 class COIN_DLL_API SoVRMLCylinder : public SoVRMLGeometry
42 {
43  typedef SoVRMLGeometry inherited;
45 
46 public:
47  static void initClass(void);
48  SoVRMLCylinder(void);
49 
55 
56  virtual void GLRender(SoGLRenderAction * action);
57  virtual void rayPick(SoRayPickAction * action);
58  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
59 
60 protected:
61  virtual ~SoVRMLCylinder();
62 
63  virtual void generatePrimitives(SoAction * action);
64  virtual void computeBBox(SoAction * action, SbBox3f & box,
65  SbVec3f & center);
66 
67 }; // class SoVRMLCylinder
68 
69 #endif // ! COIN_SOVRMLCYLINDER_H
SoSFBool bottom
Definition: SoVRMLCylinder.h:54
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
SoSFFloat radius
Definition: SoVRMLCylinder.h:50
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41
SoSFFloat height
Definition: SoVRMLCylinder.h:51
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoVRMLCylinder class is used to represent a cylinder object.
Definition: SoVRMLCylinder.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
SoSFBool top
Definition: SoVRMLCylinder.h:53
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
SoSFBool side
Definition: SoVRMLCylinder.h:52
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50