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SoVRMLPointSet.h
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32 
33 #ifndef COIN_SOVRMLPOINTSET_H
34 #define COIN_SOVRMLPOINTSET_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLVertexPoint.h>
38 
39 
40 class COIN_DLL_API SoVRMLPointSet : public SoVRMLVertexPoint
41 {
44 
45 public:
46  static void initClass(void);
47  SoVRMLPointSet(void);
48 
49  virtual void GLRender(SoGLRenderAction * action);
50  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
51 
52 protected:
53  virtual ~SoVRMLPointSet();
54  virtual void generatePrimitives(SoAction * action);
55 }; // class SoVRMLPointSet
56 
57 #endif // ! COIN_SOVRMLPOINTSET_H
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: VertexPoint.cpp:107
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoVRMLVertexPoint class is a superclass for point based VRML shapes.
Definition: SoVRMLVertexPoint.h:42
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: VertexPoint.cpp:120
virtual void generatePrimitives(SoAction *action)=0
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
The SoVRMLPointSet class is used to represent a set of 3D points.
Definition: SoVRMLPointSet.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50