33 #ifndef COIN_SOVRMLSPHERE_H 34 #define COIN_SOVRMLSPHERE_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h> 38 #include <Inventor/fields/SoSFFloat.h> 46 static void initClass(
void);
64 #endif // ! COIN_SOVRMLSPHERE_H The SoVRMLSphere class is used to represent a spherical 3D object.
Definition: SoVRMLSphere.h:40
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
SoSFFloat radius
Definition: SoVRMLSphere.h:49
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50