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SmTextureText2.cpp File Reference
#include "SmTextureText2.h"
#include "SmTextureFont.h"
#include "SmTextureText2Collector.h"
#include <Inventor/misc/SoState.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/system/gl.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoRayPickAction.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoTextureQualityElement.h>
#include <Inventor/elements/SoLightModelElement.h>
#include <Inventor/elements/SoGLTextureImageElement.h>
#include <Inventor/elements/SoGLTextureEnabledElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoShapeStyleElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
#include <Inventor/details/SoTextDetail.h>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/SbXfBox3f.h>
#include <Inventor/SbRotation.h>
#include <Inventor/misc/SoGLImage.h>
#include <Inventor/SbPlane.h>
#include <Inventor/SbLine.h>
#include <Inventor/C/tidbits.h>
#include <climits>
#include <cstring>

Functions

 SO_NODE_SOURCE (SmTextureText2)
 
static SbBool get_screenpoint_pixels (const SbVec3f &screenpoint, const SbVec2s &vpsize, SbVec2s &sp)
 

Function Documentation

◆ get_screenpoint_pixels()

static SbBool get_screenpoint_pixels ( const SbVec3f screenpoint,
const SbVec2s vpsize,
SbVec2s sp 
)
static

◆ SO_NODE_SOURCE()

SO_NODE_SOURCE ( SmTextureText2  )