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Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
#include "SmTextureText2.h"
#include "SmTextureFont.h"
#include "SmTextureText2Collector.h"
#include <Inventor/misc/SoState.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/system/gl.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoRayPickAction.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoTextureQualityElement.h>
#include <Inventor/elements/SoLightModelElement.h>
#include <Inventor/elements/SoGLTextureImageElement.h>
#include <Inventor/elements/SoGLTextureEnabledElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoShapeStyleElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
#include <Inventor/details/SoTextDetail.h>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/SbXfBox3f.h>
#include <Inventor/SbRotation.h>
#include <Inventor/misc/SoGLImage.h>
#include <Inventor/SbPlane.h>
#include <Inventor/SbLine.h>
#include <Inventor/C/tidbits.h>
#include <climits>
#include <cstring>
Functions | |
SO_NODE_SOURCE (SmTextureText2) | |
static SbBool | get_screenpoint_pixels (const SbVec3f &screenpoint, const SbVec2s &vpsize, SbVec2s &sp) |
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static |
SO_NODE_SOURCE | ( | SmTextureText2 | ) |