|
Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
#include <config.h>#include "SoPointCloud.h"#include "SmHQSphere.h"#include <Inventor/misc/SoState.h>#include <Inventor/bundles/SoTextureCoordinateBundle.h>#include <Inventor/SoPrimitiveVertex.h>#include <Inventor/elements/SoGLCacheContextElement.h>#include <Inventor/C/glue/gl.h>#include <Inventor/actions/SoGLRenderAction.h>#include <GL/gl.h>#include <Inventor/nodes/SoVertexProperty.h>#include <Inventor/actions/SoGetPrimitiveCountAction.h>#include <Inventor/elements/SoGLCoordinateElement.h>#include <Inventor/elements/SoNormalBindingElement.h>#include <Inventor/elements/SoMaterialBindingElement.h>#include <Inventor/bundles/SoMaterialBundle.h>#include <Inventor/caches/SoNormalCache.h>#include <Inventor/details/SoPointDetail.h>#include <Inventor/elements/SoModelMatrixElement.h>#include <Inventor/elements/SoViewVolumeElement.h>#include <Inventor/elements/SoCacheElement.h>#include <Inventor/SbPlane.h>#include <Inventor/SbBSPTree.h>Macros | |
| #define | PRIVATE(obj) obj->pimpl |
Functions | |
| SO_NODE_SOURCE (SoPointCloud) | |
| static void | generate_cube_vertices (SbVec3f *varray, const SbVec3f ¢er, const float w, const float h, const float d) |
| static void | render_cube (const SbVec3f ¢er, const float width, const float height, const float depth) |
Variables | |
| static int | cube_vindices [] |
| static float | cube_normals [] |
| #define PRIVATE | ( | obj | ) | obj->pimpl |
|
static |
|
static |
| SO_NODE_SOURCE | ( | SoPointCloud | ) |
|
static |
|
static |