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SoCube.h
1 #ifndef COIN_SOCUBE_H
2 #define COIN_SOCUBE_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFFloat.h>
38 #include <Inventor/nodes/SoShape.h>
39 
40 class SoIndexedFaceSet;
41 
42 class COIN_DLL_API SoCube : public SoShape {
43  typedef SoShape inherited;
44 
46 
47 public:
48  static void initClass(void);
49  SoCube(void);
50 
54 
55  virtual void GLRender(SoGLRenderAction * action);
56  virtual void rayPick(SoRayPickAction * action);
57  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58 
59 protected:
60  virtual ~SoCube();
61 
62  virtual void generatePrimitives(SoAction * action);
63  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
64 
65 private:
66  void getHalfSize(float & w, float & h, float & d);
67 };
68 
69 #endif // !COIN_SOCUBE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoIndexedFaceSet class is used to handle generic indexed facesets.
Definition: SoIndexedFaceSet.h:45
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
SoSFFloat height
Definition: SoCube.h:52
The SoCube class is for rendering cubes.
Definition: SoCube.h:42
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
SoSFFloat width
Definition: SoCube.h:51
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
SoSFFloat depth
Definition: SoCube.h:53