1 #ifndef COIN_SOGLMULTITEXTUREIMAGEELEMENT_H 2 #define COIN_SOGLMULTITEXTUREIMAGEELEMENT_H 36 #include <Inventor/elements/SoMultiTextureImageElement.h> 41 class SoGLMultiTextureImageElementP;
63 static void restore(
SoState * state,
const int unit);
83 void updateGL(
const int unit);
84 SoGLMultiTextureImageElementP * pimpl;
91 set(state, node, 0, image, model, blendColor);
96 return get(state, 0, model, blendcolor);
98 static int32_t getMaxGLTextureSize(
void);
101 #endif // !COIN_SOGLMULTITEXTUREIMAGEELEMENT_H The SbColor class contains the red, green and blue components which make up a color value...
Definition: SbColor.h:39
virtual SbBool hasTransparency(const int unit=0) const
Definition: SoMultiTextureImageElement.cpp:291
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoMultiTextureImageElement class is yet to be documented.
Definition: SoMultiTextureImageElement.h:44
Definition: SoGLMultiTextureImageElement.h:70
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:102
The SoGLMultiTextureImageElement is used to control the current GL texture for texture units...
Definition: SoGLMultiTextureImageElement.h:43
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition: SoGLDisplayList.h:43
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:53
virtual void push(SoState *state)
Definition: SoMultiTextureImageElement.cpp:339
static void initClass(void)
Definition: SoMultiTextureImageElement.cpp:85
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584