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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void * | createInstance (void) |
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static void | initClass (void) |
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static void | set (SoState *const state, SoNode *const node, const int unit, SoGLImage *image, const Model model, const SbColor &blendColor) |
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static void | restore (SoState *state, const int unit) |
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static SoGLImage * | get (SoState *state, const int unit, Model &model, SbColor &blendcolor) |
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static SbBool | hasTransparency (SoState *state) |
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static void | set (SoState *const state, SoNode *const node, SoGLImage *image, const Model model, const SbColor &blendColor) |
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static SoGLImage * | get (SoState *state, Model &model, SbColor &blendcolor) |
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static int32_t | getMaxGLTextureSize (void) |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void * | createInstance (void) |
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static void | initClass (void) |
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static void | setDefault (SoState *const state, SoNode *const node, const int unit=0) |
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static void | set (SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) |
| FIXME: write doc.
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static void | set (SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor) |
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static const unsigned char * | get (SoState *const state, const int unit, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor) |
| FIXME: write doc.
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static const unsigned char * | get (SoState *const state, const int unit, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor) |
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static const unsigned char * | getImage (SoState *const state, const int unit, SbVec2s &size, int &numComponents) |
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static const unsigned char * | getImage (SoState *const state, const int unit, SbVec3s &size, int &numComponents) |
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static const SbColor & | getBlendColor (SoState *const state, const int unit=0) |
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static Model | getModel (SoState *const state, const int unit=0) |
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static Wrap | getWrapS (SoState *const state, const int unit=0) |
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static Wrap | getWrapT (SoState *const state, const int unit=0) |
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static Wrap | getWrapR (SoState *const state, const int unit=0) |
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static SbBool | containsTransparency (SoState *const state) |
| FIXME: write doc.
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static const unsigned char * | getDefault (SbVec2s &size, int &numComponents) |
| FIXME: write doc.
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static const unsigned char * | getDefault (SbVec3s &size, int &numComponents) |
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static void | set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor) |
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static void | set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) |
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static void | set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int wrapR, const int model, const SbColor &blendColor) |
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static void | set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor) |
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static const unsigned char * | get (SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor) |
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static const unsigned char * | get (SoState *const state, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor) |
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static const unsigned char * | get (SoState *const state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor) |
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static const unsigned char * | get (SoState *const state, SbVec3s &size, int &numComponents, int &wrapS, int &wrapT, int &wrapR, int &model, SbColor &blendColor) |
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static const unsigned char * | getImage (SoState *const state, SbVec2s &size, int &numComponents) |
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static const unsigned char * | getImage (SoState *const state, SbVec3s &size, int &numComponents) |
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static void | initClass (void) |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void | initElements (void) |
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static int | getNumStackIndices (void) |
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static SoType | getIdFromStackIndex (const int stackIndex) |
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The SoGLMultiTextureImageElement is used to control the current GL texture for texture units.