1 #ifndef COIN_SOPROFILERSTATS_H 2 #define COIN_SOPROFILERSTATS_H 36 #include <Inventor/fields/SoMFName.h> 37 #include <Inventor/fields/SoMFNode.h> 38 #include <Inventor/fields/SoMFTime.h> 39 #include <Inventor/fields/SoMFUInt32.h> 40 #include <Inventor/fields/SoSFTrigger.h> 41 #include <Inventor/nodes/SoSubNode.h> 42 #include <Inventor/tools/SbPimplPtr.h> 53 static void initClass(
void);
59 SoMFTime renderingTimeMaxPerNodeType;
108 #endif // !COIN_SOPROFILERSTATS_H The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
SoMFTime renderingTimePerNodeType
Definition: SoProfilerStats.h:58
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoSFTrigger class is the "void" class used for detecting field changes.
Definition: SoSFTrigger.h:41
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1172
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoProfilerStats class is a node for exposing profiling results gathered by SoProfilerElement.
Definition: SoProfilerStats.h:47
Data structure for gathering scene graph traversal profiling information.
Definition: SbProfilingData.h:52
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1307
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SoMFNode class is a container for nodes.
Definition: SoMFNode.h:41
The SoMFUInt32 class is a container for 32-bit unsigned integer values.
Definition: SoMFUInt32.h:39
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
SoMFName renderedNodeType
Definition: SoProfilerStats.h:57
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoMFName class is a container for SbName values.
Definition: SoMFName.h:40
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoSeparator class is a state-preserving group node.
Definition: SoSeparator.h:44
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:59
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1241
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoMFTime class is a container for SbTime values.
Definition: SoMFTime.h:40
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1083
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50