33 #ifndef COIN_SOVRMLELEVATIONGRID_H 34 #define COIN_SOVRMLELEVATIONGRID_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h> 38 #include <Inventor/fields/SoSFBool.h> 39 #include <Inventor/fields/SoSFFloat.h> 40 #include <Inventor/fields/SoSFInt32.h> 41 #include <Inventor/fields/SoSFBool.h> 42 #include <Inventor/fields/SoSFFloat.h> 43 #include <Inventor/fields/SoMFFloat.h> 44 #include <Inventor/fields/SoSFNode.h> 48 class SoVRMLElevationGridP;
56 static void initClass(
void);
86 friend class SoVRMLElevationGridP;
94 Binding findMaterialBinding(
void)
const;
95 Binding findNormalBinding(
void)
const;
97 const SbVec3f * updateNormalCache(Binding & nbind);
99 SoVRMLElevationGridP * pimpl;
103 #endif // ! COIN_SOVRMLELEVATIONGRID_H virtual void notify(SoNotList *list)
Definition: Geometry.cpp:173
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
SoSFFloat creaseAngle
Definition: SoVRMLElevationGrid.h:61
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
#define SO_NODE_HEADER(classname)
SoSFBool solid
Definition: SoVRMLElevationGrid.h:60
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
SoSFInt32 zDimension
Definition: SoVRMLElevationGrid.h:62
The SoVRMLElevationGrid class is used to represent elevation grids.
Definition: SoVRMLElevationGrid.h:50
SoSFBool ccw
Definition: SoVRMLElevationGrid.h:59
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
SoSFFloat zSpacing
Definition: SoVRMLElevationGrid.h:64
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
SoMFFloat height
Definition: SoVRMLElevationGrid.h:66
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
SoSFBool colorPerVertex
Definition: SoVRMLElevationGrid.h:70
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
SoSFBool normalPerVertex
Definition: SoVRMLElevationGrid.h:71
SoSFNode color
Definition: SoVRMLElevationGrid.h:69
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
SoSFFloat xSpacing
Definition: SoVRMLElevationGrid.h:65
SoSFInt32 xDimension
Definition: SoVRMLElevationGrid.h:63
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFNode texCoord
Definition: SoVRMLElevationGrid.h:67
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
SoSFNode normal
Definition: SoVRMLElevationGrid.h:68