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SoVRMLIndexedFaceSet.h
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32 
33 #ifndef COIN_SOVRMLINDEXEDFACESET_H
34 #define COIN_SOVRMLINDEXEDFACESET_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLIndexedShape.h>
38 #include <Inventor/fields/SoSFBool.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 
41 #ifndef SO_END_FACE_INDEX // also defined in SoIndexedFaceSet.h
42 #define SO_END_FACE_INDEX (-1)
43 #endif // !SO_END_FACE_INDEX
44 
45 class SoVRMLIndexedFaceSetP;
46 
47 class COIN_DLL_API SoVRMLIndexedFaceSet : public SoVRMLIndexedShape
48 {
51 
52 public:
53  static void initClass(void);
55 
60 
61  virtual void GLRender( SoGLRenderAction * action );
62  virtual void getPrimitiveCount( SoGetPrimitiveCountAction * action );
63 
64  virtual SbBool generateDefaultNormals(SoState * s, SoNormalBundle * nb );
65  virtual SbBool generateDefaultNormals(SoState * state, SoNormalCache * nc);
66 
67 protected:
68  virtual ~SoVRMLIndexedFaceSet();
69 
70  virtual void generatePrimitives( SoAction * action );
71 
72 
73 private:
74 
75  enum Binding {
76  OVERALL,
77  NONE = OVERALL,
78  PER_FACE,
79  PER_FACE_INDEXED,
80  PER_VERTEX,
81  PER_VERTEX_INDEXED
82  };
83 
84  Binding findMaterialBinding(SoState * state) const;
85  Binding findNormalBinding(SoState * state) const;
86 
87  virtual void notify(SoNotList * list);
88 
89  SbBool useConvexCache(SoAction * action,
90  const SbVec3f * normals,
91  const int32_t * nindices,
92  const SbBool normalsfromcache);
93 
94  SoVRMLIndexedFaceSetP * pimpl;
95 };
96 
97 #endif // ! COIN_SOVRMLINDEXEDFACESET_H
#define SO_NODE_HEADER(classname)
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:43
The SoVRMLIndexedShape class is a superclass for geometry that use indexes.
Definition: SoVRMLIndexedShape.h:40
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
SoSFFloat creaseAngle
Definition: SoVRMLIndexedFaceSet.h:59
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape.
Definition: SoVRMLIndexedFaceSet.h:47
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SoSFBool ccw
Definition: SoVRMLIndexedFaceSet.h:56
virtual void GLRender(SoGLRenderAction *action)
Definition: VertexShape.cpp:210
virtual void generatePrimitives(SoAction *action)=0
virtual void notify(SoNotList *list)
Definition: IndexedShape.cpp:156
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
SoSFBool convex
Definition: SoVRMLIndexedFaceSet.h:58
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFBool solid
Definition: SoVRMLIndexedFaceSet.h:57
virtual SbBool generateDefaultNormals(SoState *s, SoNormalBundle *nb)
Definition: VertexShape.cpp:164
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50