![]() |
Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
#include <config.h>
#include <SmallChange/misc/Init.h>
#include <SmallChange/SmallChange.h>
#include <SmallChange/elements/GLDepthBufferElement.h>
#include <SmallChange/nodes/AutoFile.h>
#include <SmallChange/nodes/Coinboard.h>
#include <SmallChange/nodes/SmDepthBuffer.h>
#include <SmallChange/nodes/ViewportRegion.h>
#include <SmallChange/nodes/SmSwitchboard.h>
#include <SmallChange/nodes/SmSwitchboardOperator.h>
#include <SmallChange/nodes/SoLODExtrusion.h>
#include <SmallChange/nodes/SoPointCloud.h>
#include <SmallChange/nodes/SoTCBCurve.h>
#include <SmallChange/nodes/SoText2Set.h>
#include <SmallChange/nodes/SmVertexArrayShape.h>
#include <SmallChange/actions/SmToVertexArrayShapeAction.h>
#include <SmallChange/actions/SoTweakAction.h>
#include <SmallChange/actions/SoGenerateSceneGraphAction.h>
#include <SmallChange/engines/Rot2Heading.h>
#include <SmallChange/engines/SmInverseRotation.h>
#include <SmallChange/nodekits/LegendKit.h>
#include <SmallChange/nodekits/SoFEMKit.h>
#include <SmallChange/nodekits/SmTooltipKit.h>
#include <SmallChange/nodekits/SmCameraControlKit.h>
#include <SmallChange/nodekits/SmDynamicObjectKit.h>
#include <SmallChange/nodekits/DynamicBaseKit.h>
#include <SmallChange/eventhandlers/SmExaminerEventHandler.h>
#include <SmallChange/eventhandlers/SmHelicopterEventHandler.h>
#include <SmallChange/eventhandlers/SmSphereEventHandler.h>
#include <SmallChange/eventhandlers/SmPanEventHandler.h>
#include <SmallChange/nodes/CoinEnvironment.h>
#include <SmallChange/nodes/PickCallback.h>
#include <SmallChange/nodes/PickSwitch.h>
#include <SmallChange/nodes/ShapeScale.h>
#include <SmallChange/nodes/SkyDome.h>
#include <SmallChange/nodes/SmTooltip.h>
#include <SmallChange/nodes/SmHQSphere.h>
#include <SmallChange/nodes/InterleavedArraysShape.h>
#include <SmallChange/engines/CubicSplineEngine.h>
#include <SmallChange/elements/UTMElement.h>
#include <SmallChange/nodes/UTMCamera.h>
#include <SmallChange/nodes/UTMPosition.h>
#include <SmallChange/nodes/UTMCoordinate.h>
#include <SmallChange/nodekits/SmWellLogKit.h>
#include <SmallChange/nodekits/SmGeoMarkerKit.h>
#include <SmallChange/nodes/SmBillboardClipPlane.h>
#include <SmallChange/nodekits/SmNormalsKit.h>
#include <SmallChange/nodekits/SmAxisDisplayKit.h>
#include <SmallChange/nodekits/SmAxisKit.h>
#include <SmallChange/nodes/SmHeadlight.h>
#include <SmallChange/draggers/SmRangeTranslate1Dragger.h>
#include <SmallChange/nodes/SmMarkerSet.h>
#include <SmallChange/nodes/SmCoordinateSystem.h>
#include <SmallChange/nodes/SmViewpointWrapper.h>
#include <SmallChange/nodekits/SmPopupMenuKit.h>
#include <SmallChange/nodekits/SmTrackPointKit.h>
#include <SmallChange/nodes/SmTrack.h>
#include <SmallChange/nodes/SmLazyFile.h>
#include <SmallChange/nodekits/SmAnnotationWall.h>
#include <SmallChange/nodekits/SmAnnotationAxis.h>
#include <SmallChange/nodekits/SmPieChart.h>
#include <SmallChange/nodes/SmTextureText2.h>
#include <SmallChange/nodes/SmTextureText2Collector.h>
#include <SmallChange/nodes/SmTextureFont.h>
#include <SmallChange/nodes/SmShadowText2.h>
Functions | |
void | smallchange_init (void) |
void smallchange_init | ( | void | ) |