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Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
#include <config.h>#include <SmallChange/misc/Init.h>#include <SmallChange/SmallChange.h>#include <SmallChange/elements/GLDepthBufferElement.h>#include <SmallChange/nodes/AutoFile.h>#include <SmallChange/nodes/Coinboard.h>#include <SmallChange/nodes/SmDepthBuffer.h>#include <SmallChange/nodes/ViewportRegion.h>#include <SmallChange/nodes/SmSwitchboard.h>#include <SmallChange/nodes/SmSwitchboardOperator.h>#include <SmallChange/nodes/SoLODExtrusion.h>#include <SmallChange/nodes/SoPointCloud.h>#include <SmallChange/nodes/SoTCBCurve.h>#include <SmallChange/nodes/SoText2Set.h>#include <SmallChange/nodes/SmVertexArrayShape.h>#include <SmallChange/actions/SmToVertexArrayShapeAction.h>#include <SmallChange/actions/SoTweakAction.h>#include <SmallChange/actions/SoGenerateSceneGraphAction.h>#include <SmallChange/engines/Rot2Heading.h>#include <SmallChange/engines/SmInverseRotation.h>#include <SmallChange/nodekits/LegendKit.h>#include <SmallChange/nodekits/SoFEMKit.h>#include <SmallChange/nodekits/SmTooltipKit.h>#include <SmallChange/nodekits/SmCameraControlKit.h>#include <SmallChange/nodekits/SmDynamicObjectKit.h>#include <SmallChange/nodekits/DynamicBaseKit.h>#include <SmallChange/eventhandlers/SmExaminerEventHandler.h>#include <SmallChange/eventhandlers/SmHelicopterEventHandler.h>#include <SmallChange/eventhandlers/SmSphereEventHandler.h>#include <SmallChange/eventhandlers/SmPanEventHandler.h>#include <SmallChange/nodes/CoinEnvironment.h>#include <SmallChange/nodes/PickCallback.h>#include <SmallChange/nodes/PickSwitch.h>#include <SmallChange/nodes/ShapeScale.h>#include <SmallChange/nodes/SkyDome.h>#include <SmallChange/nodes/SmTooltip.h>#include <SmallChange/nodes/SmHQSphere.h>#include <SmallChange/nodes/InterleavedArraysShape.h>#include <SmallChange/engines/CubicSplineEngine.h>#include <SmallChange/elements/UTMElement.h>#include <SmallChange/nodes/UTMCamera.h>#include <SmallChange/nodes/UTMPosition.h>#include <SmallChange/nodes/UTMCoordinate.h>#include <SmallChange/nodekits/SmWellLogKit.h>#include <SmallChange/nodekits/SmGeoMarkerKit.h>#include <SmallChange/nodes/SmBillboardClipPlane.h>#include <SmallChange/nodekits/SmNormalsKit.h>#include <SmallChange/nodekits/SmAxisDisplayKit.h>#include <SmallChange/nodekits/SmAxisKit.h>#include <SmallChange/nodes/SmHeadlight.h>#include <SmallChange/draggers/SmRangeTranslate1Dragger.h>#include <SmallChange/nodes/SmMarkerSet.h>#include <SmallChange/nodes/SmCoordinateSystem.h>#include <SmallChange/nodes/SmViewpointWrapper.h>#include <SmallChange/nodekits/SmPopupMenuKit.h>#include <SmallChange/nodekits/SmTrackPointKit.h>#include <SmallChange/nodes/SmTrack.h>#include <SmallChange/nodes/SmLazyFile.h>#include <SmallChange/nodekits/SmAnnotationWall.h>#include <SmallChange/nodekits/SmAnnotationAxis.h>#include <SmallChange/nodekits/SmPieChart.h>#include <SmallChange/nodes/SmTextureText2.h>#include <SmallChange/nodes/SmTextureText2Collector.h>#include <SmallChange/nodes/SmTextureFont.h>#include <SmallChange/nodes/SmShadowText2.h>Functions | |
| void | smallchange_init (void) |
| void smallchange_init | ( | void | ) |